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Operating Systems Linux Ubuntu System loks up after upgrade from 14.04 to 16.04 Post 302979562 by gandolf989 on Tuesday 16th of August 2016 09:43:09 AM
Old 08-16-2016
Quote:
Originally Posted by MadeInGermany
2 GB RAM is certainly enough for stability (but maybe not for speed).
I rather suspect that one of the listed kernel modules is not part of the LTS distro, and should be updated for the new kernel.
I received a dual core PC with Windows 7 free from my work. It had 2GB of RAM and was terribly slow. I bought a 4GB video card and 4-4GB DDR3 DIMMS and it preforms OK. I may never use 16GB of RAM, but I know my PC will never have to swap. It never hurts to buy extra memory, since modern browsers can use gigabytes of RAM just to cache web pages. Whether you are running Windows or Linux, you will probably use a browser that will suck up as much memory as it can. ;-)

I should have mentioned that I am running Ubuntu 16.04 on an I3 HP laptop with 12GB of RAM. I needed to install the Chrome browser, Flash control and disable the embeded flash control that came with the OS. It seems to work well. I don't have any complaints other than streaming could have worked a little better from the base install.
 

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exsprite(3alleg4)						  Allegro manual						 exsprite(3alleg4)

NAME
exsprite - Datafiles access and sprite animation. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exsprite DESCRIPTION
This example demonstrates how to use datafiles, various sprite drawing routines and flicker-free animation. Why is the animate() routine coded in that way? As you probably know, VIDEO RAM is much slower than "normal" RAM, so it's advisable to reduce VRAM blits to a minimum. Drawing sprite on the screen (meaning in VRAM) and then clearing a background for it is not very fast. This example uses a different method which is much faster, but require a bit more memory. First the buffer is cleared (it's a normal BITMAP), then the sprite is drawn on it, and when the drawing is finished this buffer is copied directly to the screen. So the end result is that there is a single VRAM blit instead of blitting/clearing the background and drawing a sprite on it. It's a good method even when you have to restore the background. And of course, it completely removes any flickering effect. When one uses a big (ie. 800x600 background) and draws something on it, it's wise to use a copy of background somewhere in memory and restore background using this "virtual background". When blitting from VRAM in SVGA modes, it's probably, that drawing routines have to switch banks on video card. I think, I don't have to remind how slow is it. Note that on modern systems, the above isn't true anymore, and you usually get the best performance by caching all your animations in video ram and doing only VRAM->VRAM blits, so there is no more RAM->VRAM transfer at all anymore. And usually, such transfers can run in parallel on the graphics card's processor as well, costing virtually no main cpu time at all. See the exaccel example for an example of this. SEE ALSO
BITMAP(3alleg4), DATAFILE(3alleg4), END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4), LOCK_VARIABLE(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), cir- cle(3alleg4), clear_bitmap(3alleg4), clear_keybuf(3alleg4), create_bitmap(3alleg4), destroy_bitmap(3alleg4), draw_sprite(3alleg4), draw_sprite_h_flip(3alleg4), draw_sprite_v_flip(3alleg4), draw_sprite_vh_flip(3alleg4), fixed(3alleg4), font(3alleg4), hline(3alleg4), install_int_ex(3alleg4), install_keyboard(3alleg4), install_sound(3alleg4), install_timer(3alleg4), itofix(3alleg4), key(3alleg4), key- pressed(3alleg4), load_datafile(3alleg4), makecol(3alleg4), palette_color(3alleg4), pivot_sprite(3alleg4), pivot_sprite_v_flip(3alleg4), play_sample(3alleg4), rectfill(3alleg4), replace_filename(3alleg4), rest(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_pal- ette(3alleg4), text_height(3alleg4), textout_centre_ex(3alleg4), unload_datafile(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exsprite(3alleg4)
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