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Full Discussion: Automating Mail Process
Top Forums Shell Programming and Scripting Automating Mail Process Post 302978263 by rajnikant on Thursday 28th of July 2016 06:57:38 AM
Old 07-28-2016
Linux Automating Mail Process

Hi
i had written one script,it sends email from terminal and mine script is as:
Code:
#!/bin/bash
SUBJECT="linux mail send attachment example"
BODY_FILE="/home/sreenivasa/Desktop/Testing.txt"
#ATTACHMENT_FILE="/home/sreenivasa/Desktop/Dataset.zip"
CC_LIST="rajnikant875@gmail.com,sinha6315@gmail.com,rajnikant@gytechs.com"

cat "$BODY_FILE" | mail -s "$SUBJECT" -a "$ATTACHMENT_FILE" "$CC_LIST"

but here problem for me is i can attach only one attachment.But my requirement is all attachment file is in one folder without changing script again and again,how can i access those files from folder which is saved somewhere on Desktop.

So,we have to write script once and when we ran script it should ask for which all file it want to attach into script.Can anyone help me.


Moderator's Comments:
Mod Comment Use code tags, thanks.

Last edited by zaxxon; 07-28-2016 at 08:02 AM..
 

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GLFRAMEBUFFERTEXTURE(3G)					    OpenGL 3.3						  GLFRAMEBUFFERTEXTURE(3G)

NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); PARAMETERS
target Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. attachment Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. texture Specifies the texture object to attach to the framebuffer attachment point named by attachment. level Specifies the mipmap level of texture to attach. layer Specifies the layer of texture to attach. DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture. NOTES
glFramebufferTextureLayer is available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens. GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens. GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object. GL_INVALID_VALUE is generated if texture is not zero and layer is negative. GL_INVALID_OPERATION is generated if zero is bound to target. GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture. SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLFRAMEBUFFERTEXTURE(3G)
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