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The Lounge What is on Your Mind? Regarding guidance to learn *NIX more and more Post 302967944 by sea on Tuesday 1st of March 2016 10:58:58 AM
Old 03-01-2016
I would say a Top Level Topic like Custom Projects,
containing sub topics like:
  • Fun (or Small) Projects (eg: signature generator/hw parser, terminal snowfall, IP checker)
  • Teachings(Containing examples of stuff we need to refer every-so-often again, eg: case/if-blocks)
  • Challenges (like: #6)
  • Self Made Stuff (eg: Tetris, AudioScope, TUI)

IMO this would help to avoid misunderstandings.
I'm not certain about Tetris/IP checker placements, while the IP script is more advanced (from a SysAdmin point of view, and coding approaches, Tetris is larger but also for 'fun', while both are self made...

However, one might also propose a setup like:
Code:
Custom Scripts/Projects
+ Projects
+ Snippets
+ Challenges
+ Scripts (everything that fits within a single file)

But then again, Snippets and Challenges will both contain only small code parts for only a specific and/or basic usage purpose.

My 2 cents
 

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persp_project(3alleg4)						  Allegro manual					    persp_project(3alleg4)

NAME
persp_project, persp_project_f - Projects a 3d point into 2d screen space. Allegro game programming library. SYNOPSIS
#include <allegro.h> void persp_project(fixed x, fixed y, fixed z, fixed *xout, fixed *yout); void persp_project_f(float x, float y, float z, float *xout, float *yout); DESCRIPTION
Projects the 3d point (x, y, z) into 2d screen space, storing the result in (*xout, *yout) and using the scaling parameters previously set by calling set_projection_viewport(). This function projects from the normalized viewing pyramid, which has a camera at the origin and fac- ing along the positive z axis. The x axis runs left/right, y runs up/down, and z increases with depth into the screen. The camera has a 90 degree field of view, ie. points on the planes x=z and -x=z will map onto the left and right edges of the screen, and the planes y=z and -y=z map to the top and bottom of the screen. If you want a different field of view or camera location, you should transform all your objects with an appropriate viewing matrix, eg. to get the effect of panning the camera 10 degrees to the left, rotate all your objects 10 degrees to the right. SEE ALSO
set_projection_viewport(3alleg4), get_camera_matrix(3alleg4), ex3d(3alleg4), exstars(3alleg4) Allegro version 4.4.2 persp_project(3alleg4)
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