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Top Forums UNIX for Dummies Questions & Answers Multiplication of two matrices Post 302967244 by Akang on Sunday 21st of February 2016 08:16:33 PM
Old 02-21-2016
Multiplication of two matrices

Hi there! I have two files like below
File1(with a header, ~1000 rows, ~50 columns)
Code:
ID1 ID2 ID3 ID4 ID5 MI1_A MI1_H MI2_A MI2_H 
0 1 0 0 0 1 0 2 1
0 2 0 0 0 2 1 0 1

File2 (without a header, ~50 rows)
Code:
MI1 A 0.4 3.1
MI2 B -0.2 0.1

Output
Code:
ID2 M1_A M2_A
1 1*0.4 2*-0.2
2 2*0.4 0*-0.2

I need to multiply the the value in row1 & column 3 of File2 to the values in Column6 and onwards (MI1_A....MI45_A) of File1 all the way down till the last row, ignoring every alternate column(MI1_H..MI45_H).

Last edited by Akang; 02-21-2016 at 09:47 PM.. Reason: Add CODE and ICODE tags.
 

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GLMULTMATRIX(3G)														  GLMULTMATRIX(3G)

NAME
glMultMatrixd, glMultMatrixf - multiply the current matrix with the specified matrix C SPECIFICATION
void glMultMatrixd( const GLdouble *m ) void glMultMatrixf( const GLfloat *m ) PARAMETERS
m Points to 16 consecutive values that are used as the elements of a 4x4 column-major matrix. DESCRIPTION
glMultMatrix multiplies the current matrix with the one specified using m, and replaces the current matrix with the product. The current matrix is determined by the current matrix mode (see glMatrixMode). It is either the projection matrix, modelview matrix, or the texture matrix. EXAMPLES
If the current matrix is C, and the coordinates to be transformed are, v=(v[0],v[1],v[2],v[3]). Then the current transformation is Cxv, or c[0] c[4] c[8] c[12] v[0] (c[1] c[5] c[9] c[13])x(v[1]) c[2] c[6] c[10] c[14] v[2] c[3] c[7] c[11] c[15] v[3] Calling glMultMatrix with an argument of m=m[0],m[1],...,m[15] replaces the current transformation with (CxM)xv, or c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] (c[1] c[5] c[9] c[13])x(m[1] m[5] m[9] m[13])x(v[1]) c[2] c[6] c[10] c[14] m[2] m[6] m[10] m[14] v[2] c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] Where 'x' denotes matrix multiplication, and v is represented as a 4x1 matrix. NOTES
While the elements of the matrix may be specified with single or double precision, the GL may store or operate on these values in less than single precision. In many computer languages 4x4 arrays are represented in row-major order. The transformations just described represent these matrices in column-major order. The order of the multiplication is important. For example, if the current transformation is a rotation, and glMultMatrix is called with a translation matrix, the translation is done directly on the coordinates to be transformed, while the rotation is done on the results of that translation. ERRORS
GL_INVALID_OPERATION is generated if glMultMatrix is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX SEE ALSO
glLoadIdentity(3G), glLoadMatrix(3G), glMatrixMode(3G), glPushMatrix(3G) GLMULTMATRIX(3G)
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