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Operating Systems AIX VIOS backupios -mksysb - does it need to be served by a NIM server ? Post 302965061 by bakunin on Friday 22nd of January 2016 07:58:12 PM
Old 01-22-2016
backupios and installios provide what you (seem to) want - with or without a NIM server and you assumptions are correct. But are you sure you need a real backup of the (whole) VIOS? My experience is that with VIOSes you refrain from any customizing you can avoid and leave it as much as possible alone. You need only to back up what you can't get with reinstalling and the amount of this can be quite minimal.

Having said this: even if you are a small installation, if you are big enough to have one (or even several VIOSes) you are big enough to profit from a NIM server. It is about 1 hour to set one up and this time is really a wise investment.

The one major drawback of NIM servers is that they interoperate quite poorly with firewalls. They need that many security-relevant ports open that even the term "firewall" becomes meaningless. But if you are not in a heavily firewalled environment you ought to investigate the option of setting a NIM server up.

I hope this helps.

bakunin
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bubbros-server(6)						   Games Manual 						 bubbros-server(6)

NAME
bubbros-server - the bub-n-bros server. SYNOPSIS
bubbros-server [ level-file.bin ] [options] DESCRIPTION
bubbros-server starts an http server that acts as a control panel for the server. The server listens on port 8000 by default. The url for the control panel is http://server:port/0xN where 0xN is a random hex number (acts as minimal protection). This url is printed when the server starts. You can start and view games and kill the server from this panel. The control panel also allows you to type in the address of a server to connect to, the script will then open a client to that server. The http server also servers java applet clients for those players who wish to use one. When a game is started the script opens a port for the game server. This port can then be connected to by a client. Clients autodetect servers running on the local network with UDP ping on port 8056. Connection forming The client forms a tcp connection to the server. Or, when using the metaserver, the server forms a connection to the client. If this fails, the client and server try a simultaneous SYN connect. This sometimes works if the server and client are behind firewalls. The server then tries to transmit the data over udp. If it gets no response from the client it will fall back to the existing tcp connection. OPTIONS
-b N, --begin N, --start N Start at board (level) number N. The default is 1. See also the -s option. -h, --help Display help. -i, --infinite Restart the server at the end of the game. Normally the server quits after a certain period of inactivity. This is useful when used with the -m option to make a public server that is available for a long time. -l N, --lives N Limit number of lives to N. If this option is not specified the number of lives will be infinite. -m, --metaserver Register server with the Metaserver (currently) at codespeak.net:8050. This makes your server visible to everybody, and also facil- itates joining through a fascistic firewall. --port TYPE=N Sets default listening ports. If type is LISTEN , sets the game server port to N. The game server port is chosen randomly by default. If the type is HTTP , sets the http server port to N. The http server port defaults to 8000. Another port will be chosen if none was specified and 8000 is already in use. The server also listens to UDP ping on port 8056. -s N, --step N Increase board number with N when a board is completed. Defaults to 1. see also the -b option. OUTPUT
The server outputs helpful debug information concerning the http and game servers. SEE ALSO
bubbros(6) bubbros-client(6) December 7, 2007 bubbros-server(6)
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