Sponsored Content
Top Forums Shell Programming and Scripting Tetris Game -- based on a shell script (new algorithm) Post 302963487 by sea on Thursday 31st of December 2015 08:39:30 AM
Old 12-31-2015
Try downloading the tarball, or make sure you copy-pasted everything (within the code block) from the first page.
Runs well on my machine.

If you run it it sh ./scriptname, and if it still fails, what is the output of:
Code:
ls -l /bin/sh

, if its redirecting somewhere else than bash, you'll need to call the script using:
Code:
bash ./scriptname

hth
 

10 More Discussions You Might Find Interesting

1. Shell Programming and Scripting

Shell Script Poker Game

Original Code Taken from here: http://www.tldp.org/LDP/abs/html/bashver2.html#EX79 The code in the above link displays 4 unique 13 cards hands. I've modified it to deal a hand unique 2 card hand to 2 different players, then deal 5 unique community cards as in Texas Holdem (3 cards, then 1... (8 Replies)
Discussion started by: earnstaf
8 Replies

2. UNIX for Dummies Questions & Answers

text based football game?

Is there a textbased football game (American) that I can download through ubuntu server edition? (1 Reply)
Discussion started by: dadoprso
1 Replies

3. UNIX for Dummies Questions & Answers

Is there picture based game under linux terminal?

Is there picture based game under linux terminal? Just like Supermario under DOS. (18 Replies)
Discussion started by: vistastar
18 Replies

4. Shell Programming and Scripting

Making a Text based game. Need help.

Okay so Zork sparked my interest in this. I have been learning to program for the last year and a half. I've dabbled in everything from Java to Ruby to PHP & XHTML & SQL, and now I'm on bash. I really like bash scripting. Its easy and fun. I just started two days ago. Pretty much I've been writing... (1 Reply)
Discussion started by: lemonoid
1 Replies

5. Shell Programming and Scripting

Shell Text Based Game, This Error Makes NO sense. Please help

Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Discussion started by: lemonoid
3 Replies

6. Programming

Tetris Game in C++

Open Source Project: https://github.com/yongye/cpp Ported from the shell: Shell (0 Replies)
Discussion started by: complex.invoke
0 Replies

7. UNIX for Dummies Questions & Answers

[Solved] Making a text based game

Hello, I am looking to make a text based game, that runs in the command window, or a window similar. I will only need to use 1 window. I read somewhere that there is libraries for this kind of thing? But I can't remember the name of them.. Can anyone point me in a direction? I will be... (2 Replies)
Discussion started by: murphy
2 Replies

8. Shell Programming and Scripting

Understanding Tetris-game code. newbie

Hi All, Been trying to understand the code in tetris game (in the sticky threads) & i know i have a alot reading /practice to do. it's using advanced methods with arrays and arithmetic and would much appreciate if some one can guide me to good books that's not outdated that would help me take... (0 Replies)
Discussion started by: xcod3r
0 Replies

9. Shell Programming and Scripting

Proper distribution of cards in terminal based crazy8's game in bash script

When I run the following script at the bottom it say cards remaining=44...It should be=35. Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance Cogiz #!/bin/bash # Date="November, 2016" #... (2 Replies)
Discussion started by: cogiz
2 Replies

10. Shell Programming and Scripting

Creating a text based game using shell script.

Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game. The game concept is simple: First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Discussion started by: Othmane
3 Replies
pods::SDL::GFX::ImageFilter(3pm)			User Contributed Perl Documentation			  pods::SDL::GFX::ImageFilter(3pm)

NAME
SDL::GFX::ImageFilter - image filtering functions CATEGORY
TODO, GFX METHODS
MMX_detect int gfx_image_MMX_detect() CODE: SDL_imageFilterMMXdetect(); MMX_off void gfx_image_MMX_off() CODE: SDL_imageFilterMMXoff(); MMX_on void gfx_image_MMX_on() CODE: SDL_imageFilterMMXon(); add int gfx_image_add(Src1, Src2, Dest, length) unsigned char *Src1 unsigned char *Src2 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterAdd(Src1, Src2, Dest, length); OUTPUT: RETVAL mean int gfx_image_mean(Src1, Src2, Dest, length) unsigned char *Src1 unsigned char *Src2 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterMean(Src1, Src2, Dest, length); OUTPUT: RETVAL sub int gfx_image_sub(Src1, Src2, Dest, length) unsigned char *Src1 unsigned char *Src2 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterSub(Src1, Src2, Dest, length); OUTPUT: RETVAL abs_diff int gfx_image_abs_diff(Src1, Src2, Dest, length) unsigned char *Src1 unsigned char *Src2 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterAbsDiff(Src1, Src2, Dest, length); OUTPUT: RETVAL mult int gfx_image_mult(Src1, Src2, Dest, length) unsigned char *Src1 unsigned char *Src2 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterMult(Src1, Src2, Dest, length); OUTPUT: RETVAL mult_nor int gfx_image_mult_nor(Src1, Src2, Dest, length) unsigned char *Src1 unsigned char *Src2 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterMultNor(Src1, Src2, Dest, length); OUTPUT: RETVAL mult_div_by_2 int gfx_image_mult_div_by_2(Src1, Src2, Dest, length) unsigned char *Src1 unsigned char *Src2 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterMultDivby2(Src1, Src2, Dest, length); OUTPUT: RETVAL mult_div_by_4 int gfx_image_mult_div_by_4(Src1, Src2, Dest, length) unsigned char *Src1 unsigned char *Src2 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterMultDivby4(Src1, Src2, Dest, length); OUTPUT: RETVAL bit_and int gfx_image_bit_and(Src1, Src2, Dest, length) unsigned char *Src1 unsigned char *Src2 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterBitAnd(Src1, Src2, Dest, length); OUTPUT: RETVAL bit_or int gfx_image_bit_or(Src1, Src2, Dest, length) unsigned char *Src1 unsigned char *Src2 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterBitOr(Src1, Src2, Dest, length); OUTPUT: RETVAL div int gfx_image_div(Src1, Src2, Dest, length) unsigned char *Src1 unsigned char *Src2 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterDiv(Src1, Src2, Dest, length); OUTPUT: RETVAL bit_negation int gfx_image_bit_negation(Src1, Dest, length) unsigned char *Src1 unsigned char *Dest int length CODE: RETVAL = SDL_imageFilterBitNegation(Src1, Dest, length); OUTPUT: RETVAL add_byte int gfx_image_add_byte(Src1, Dest, length, C) unsigned char *Src1 unsigned char *Dest int length unsigned char C CODE: RETVAL = SDL_imageFilterAddByte(Src1, Dest, length, C); OUTPUT: RETVAL add_uint int gfx_image_add_uint(Src1, Dest, length, C) unsigned char *Src1 unsigned char *Dest int length unsigned int C CODE: RETVAL = SDL_imageFilterAddUint(Src1, Dest, length, C); OUTPUT: RETVAL add_byte_to_half int gfx_image_add_byte_to_half(Src1, Dest, length, C) unsigned char *Src1 unsigned char *Dest int length unsigned char C CODE: RETVAL = SDL_imageFilterAddByteToHalf(Src1, Dest, length, C); OUTPUT: RETVAL sub_byte int gfx_image_sub_byte(Src1, Dest, length, C) unsigned char *Src1 unsigned char *Dest int length unsigned char C CODE: RETVAL = SDL_imageFilterSubByte(Src1, Dest, length, C); OUTPUT: RETVAL sub_uint int gfx_image_sub_uint(Src1, Dest, length, C) unsigned char *Src1 unsigned char *Dest int length unsigned int C CODE: RETVAL = SDL_imageFilterSubUint(Src1, Dest, length, C); OUTPUT: RETVAL shift_right int gfx_image_shift_right(Src1, Dest, length, N) unsigned char *Src1 unsigned char *Dest int length unsigned char N CODE: RETVAL = SDL_imageFilterShiftRight(Src1, Dest, length, N); OUTPUT: RETVAL shift_right_uint int gfx_image_shift_right_uint(Src1, Dest, length, N) unsigned char *Src1 unsigned char *Dest int length unsigned char N CODE: RETVAL = SDL_imageFilterShiftRightUint(Src1, Dest, length, N); OUTPUT: RETVAL mult_by_byte int gfx_image_mult_by_byte(Src1, Dest, length, C) unsigned char *Src1 unsigned char *Dest int length unsigned char C CODE: RETVAL = SDL_imageFilterMultByByte(Src1, Dest, length, C); OUTPUT: RETVAL shift_right_and_mult_by_byte int gfx_image_shift_right_and_mult_by_byte(Src1, Dest, length, N, C) unsigned char *Src1 unsigned char *Dest int length unsigned char N unsigned char C CODE: RETVAL = SDL_imageFilterShiftRightAndMultByByte(Src1, Dest, length, N, C); OUTPUT: RETVAL shift_left_byte int gfx_image_shift_left_byte(Src1, Dest, length, N) unsigned char *Src1 unsigned char *Dest int length unsigned char N CODE: RETVAL = SDL_imageFilterShiftLeftByte(Src1, Dest, length, N); OUTPUT: RETVAL shift_left_uint int gfx_image_shift_left_uint(Src1, Dest, length, N) unsigned char *Src1 unsigned char *Dest int length unsigned char N CODE: RETVAL = SDL_imageFilterShiftLeftUint(Src1, Dest, length, N); OUTPUT: RETVAL shift_left int gfx_image_shift_left(Src1, Dest, length, N) unsigned char *Src1 unsigned char *Dest int length unsigned char N CODE: RETVAL = SDL_imageFilterShiftLeft(Src1, Dest, length, N); OUTPUT: RETVAL binarize_using_threshold int gfx_image_binarize_using_threshold(Src1, Dest, length, T) unsigned char *Src1 unsigned char *Dest int length unsigned char T CODE: RETVAL = SDL_imageFilterBinarizeUsingThreshold(Src1, Dest, length, T); OUTPUT: RETVAL clip_to_range int gfx_image_clip_to_range(Src1, Dest, length, Tmin, Tmax) unsigned char *Src1 unsigned char *Dest int length unsigned char Tmin unsigned char Tmax CODE: RETVAL = SDL_imageFilterClipToRange(Src1, Dest, length, Tmin, Tmax); OUTPUT: RETVAL normalize_linear int gfx_image_normalize_linear(Src1, Dest, length, Cmin, Cmax, Nmin, Nmax) unsigned char *Src1 unsigned char *Dest int length int Cmin int Cmax int Nmin int Nmax CODE: RETVAL = SDL_imageFilterNormalizeLinear(Src1, Dest, length, Cmin, Cmax, Nmin, Nmax); OUTPUT: RETVAL convolve_kernel_3x3_divide int gfx_image_convolve_kernel_3x3_divide(Src, Dest, rows, columns, Kernel, Divisor) unsigned char *Src unsigned char *Dest int rows int columns Sint16 *Kernel unsigned char Divisor CODE: RETVAL = SDL_imageFilterConvolveKernel3x3Divide(Src, Dest, rows, columns, Kernel, Divisor); OUTPUT: RETVAL convolve_kernel_5x5_divide int gfx_image_convolve_kernel_5x5_divide(Src, Dest, rows, columns, Kernel, Divisor) unsigned char *Src unsigned char *Dest int rows int columns Sint16 *Kernel unsigned char Divisor CODE: RETVAL = SDL_imageFilterConvolveKernel5x5Divide(Src, Dest, rows, columns, Kernel, Divisor); OUTPUT: RETVAL convolve_kernel_7x7_divide int gfx_image_convolve_kernel_7x7_divide(Src, Dest, rows, columns, Kernel, Divisor) unsigned char *Src unsigned char *Dest int rows int columns Sint16 *Kernel unsigned char Divisor CODE: RETVAL = SDL_imageFilterConvolveKernel7x7Divide(Src, Dest, rows, columns, Kernel, Divisor); OUTPUT: RETVAL convolve_kernel_9x9_divide int gfx_image_convolve_kernel_9x9_divide(Src, Dest, rows, columns, Kernel, Divisor) unsigned char *Src unsigned char *Dest int rows int columns Sint16 *Kernel unsigned char Divisor CODE: RETVAL = SDL_imageFilterConvolveKernel9x9Divide(Src, Dest, rows, columns, Kernel, Divisor); OUTPUT: RETVAL convolve_kernel_3x3_shift_right int gfx_image_convolve_kernel_3x3_shift_right(Src, Dest, rows, columns, Kernel, NRightShift) unsigned char *Src unsigned char *Dest int rows int columns Sint16 *Kernel unsigned char NRightShift CODE: RETVAL = SDL_imageFilterConvolveKernel3x3ShiftRight(Src, Dest, rows, columns, Kernel, NRightShift); OUTPUT: RETVAL convolve_kernel_5x5_shift_right int gfx_image_convolve_kernel_5x5_shift_right(Src, Dest, rows, columns, Kernel, NRightShift) unsigned char *Src unsigned char *Dest int rows int columns Sint16 *Kernel unsigned char NRightShift CODE: RETVAL = SDL_imageFilterConvolveKernel5x5ShiftRight(Src, Dest, rows, columns, Kernel, NRightShift); OUTPUT: RETVAL convolve_kernel_7x7_shift_right int gfx_image_convolve_kernel_7x7_shift_right(Src, Dest, rows, columns, Kernel, NRightShift) unsigned char *Src unsigned char *Dest int rows int columns Sint16 *Kernel unsigned char NRightShift CODE: RETVAL = SDL_imageFilterConvolveKernel7x7ShiftRight(Src, Dest, rows, columns, Kernel, NRightShift); OUTPUT: RETVAL convolve_kernel_9x9_shift_right int gfx_image_convolve_kernel_9x9_shift_right(Src, Dest, rows, columns, Kernel, NRightShift) unsigned char *Src unsigned char *Dest int rows int columns Sint16 *Kernel unsigned char NRightShift CODE: RETVAL = SDL_imageFilterConvolveKernel9x9ShiftRight(Src, Dest, rows, columns, Kernel, NRightShift); OUTPUT: RETVAL sobel_x int gfx_image_sobel_x(Src, Dest, rows, columns) unsigned char *Src unsigned char *Dest int rows int columns CODE: RETVAL = SDL_imageFilterSobelX(Src, Dest, rows, columns); OUTPUT: RETVAL sobel_x_shift_right int gfx_image_sobel_x_shift_right(Src, Dest, rows, columns, NRightShift) unsigned char *Src unsigned char *Dest int rows int columns unsigned char NRightShift CODE: RETVAL = SDL_imageFilterSobelXShiftRight(Src, Dest, rows, columns, NRightShift); OUTPUT: RETVAL align_stack void gfx_image_align_stack() CODE: SDL_imageFilterAlignStack(); restore_stack void gfx_image_restore_stack() CODE: SDL_imageFilterRestoreStack(); AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::GFX::ImageFilter(3pm)
All times are GMT -4. The time now is 08:00 PM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy