Try downloading the tarball, or make sure you copy-pasted everything (within the code block) from the first page.
Runs well on my machine.
If you run it it sh ./scriptname, and if it still fails, what is the output of:
, if its redirecting somewhere else than bash, you'll need to call the script using:
hth
Original Code Taken from here:
http://www.tldp.org/LDP/abs/html/bashver2.html#EX79
The code in the above link displays 4 unique 13 cards hands. I've modified it to deal a hand unique 2 card hand to 2 different players, then deal 5 unique community cards as in Texas Holdem (3 cards, then 1... (8 Replies)
Okay so Zork sparked my interest in this. I have been learning to program for the last year and a half. I've dabbled in everything from Java to Ruby to PHP & XHTML & SQL, and now I'm on bash. I really like bash scripting. Its easy and fun. I just started two days ago. Pretty much I've been writing... (1 Reply)
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Hello, I am looking to make a text based game, that runs in the command window, or a window similar. I will only need to use 1 window.
I read somewhere that there is libraries for this kind of thing? But I can't remember the name of them.. Can anyone point me in a direction?
I will be... (2 Replies)
Hi All,
Been trying to understand the code in tetris game (in the sticky threads) & i know i have a alot reading /practice to do. it's using advanced methods with arrays and arithmetic and would much appreciate if some one can guide me to good books that's not outdated that would help me take... (0 Replies)
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Discussion started by: Othmane
3 Replies
LEARN ABOUT MOJAVE
locale::codes::langfam5.18
Locale::Codes::LangFam(3pm) Perl Programmers Reference Guide Locale::Codes::LangFam(3pm)NAME
Locale::Codes::LangFam - standard codes for language extension identification
SYNOPSIS
use Locale::Codes::LangFam;
$lext = code2langfam('apa'); # $lext gets 'Apache languages'
$code = langfam2code('Apache languages'); # $code gets 'apa'
@codes = all_langfam_codes();
@names = all_langfam_names();
DESCRIPTION
The "Locale::Codes::LangFam" module provides access to standard codes used for identifying language families, such as those as defined in
ISO 639-5.
Most of the routines take an optional additional argument which specifies the code set to use. If not specified, the default ISO 639-5
language family codes will be used.
SUPPORTED CODE SETS
There are several different code sets you can use for identifying language families. A code set may be specified using either a name, or a
constant that is automatically exported by this module.
For example, the two are equivalent:
$lext = code2langfam('apa','alpha');
$lext = code2langfam('apa',LOCALE_LANGFAM_ALPHA);
The codesets currently supported are:
alpha
This is the set of three-letter (lowercase) codes from ISO 639-5 such as 'apa' for Apache languages.
This is the default code set.
ROUTINES
code2langfam ( CODE [,CODESET] )
langfam2code ( NAME [,CODESET] )
langfam_code2code ( CODE ,CODESET ,CODESET2 )
all_langfam_codes ( [CODESET] )
all_langfam_names ( [CODESET] )
Locale::Codes::LangFam::rename_langfam ( CODE ,NEW_NAME [,CODESET] )
Locale::Codes::LangFam::add_langfam ( CODE ,NAME [,CODESET] )
Locale::Codes::LangFam::delete_langfam ( CODE [,CODESET] )
Locale::Codes::LangFam::add_langfam_alias ( NAME ,NEW_NAME )
Locale::Codes::LangFam::delete_langfam_alias ( NAME )
Locale::Codes::LangFam::rename_langfam_code ( CODE ,NEW_CODE [,CODESET] )
Locale::Codes::LangFam::add_langfam_code_alias ( CODE ,NEW_CODE [,CODESET] )
Locale::Codes::LangFam::delete_langfam_code_alias ( CODE [,CODESET] )
These routines are all documented in the Locale::Codes::API man page.
SEE ALSO
Locale::Codes
The Locale-Codes distribution.
Locale::Codes::API
The list of functions supported by this module.
http://www.loc.gov/standards/iso639-5/id.php
ISO 639-5 .
AUTHOR
See Locale::Codes for full author history.
Currently maintained by Sullivan Beck (sbeck@cpan.org).
COPYRIGHT
Copyright (c) 2011-2013 Sullivan Beck
This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
perl v5.18.2 2013-11-04 Locale::Codes::LangFam(3pm)