Try downloading the tarball, or make sure you copy-pasted everything (within the code block) from the first page.
Runs well on my machine.
If you run it it sh ./scriptname, and if it still fails, what is the output of:
, if its redirecting somewhere else than bash, you'll need to call the script using:
hth
Original Code Taken from here:
http://www.tldp.org/LDP/abs/html/bashver2.html#EX79
The code in the above link displays 4 unique 13 cards hands. I've modified it to deal a hand unique 2 card hand to 2 different players, then deal 5 unique community cards as in Texas Holdem (3 cards, then 1... (8 Replies)
Okay so Zork sparked my interest in this. I have been learning to program for the last year and a half. I've dabbled in everything from Java to Ruby to PHP & XHTML & SQL, and now I'm on bash. I really like bash scripting. Its easy and fun. I just started two days ago. Pretty much I've been writing... (1 Reply)
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Hello, I am looking to make a text based game, that runs in the command window, or a window similar. I will only need to use 1 window.
I read somewhere that there is libraries for this kind of thing? But I can't remember the name of them.. Can anyone point me in a direction?
I will be... (2 Replies)
Hi All,
Been trying to understand the code in tetris game (in the sticky threads) & i know i have a alot reading /practice to do. it's using advanced methods with arrays and arithmetic and would much appreciate if some one can guide me to good books that's not outdated that would help me take... (0 Replies)
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Discussion started by: Othmane
3 Replies
LEARN ABOUT MOJAVE
locale::script
Locale::Script(3pm) Perl Programmers Reference Guide Locale::Script(3pm)NAME
Locale::Script - standard codes for script identification
SYNOPSIS
use Locale::Script;
$script = code2script('phnx'); # 'Phoenician'
$code = script2code('Phoenician'); # 'Phnx'
$code = script2code('Phoenician',
LOCALE_CODE_NUMERIC); # 115
@codes = all_script_codes();
@scripts = all_script_names();
DESCRIPTION
The "Locale::Script" module provides access to standards codes used for identifying scripts, such as those defined in ISO 15924.
Most of the routines take an optional additional argument which specifies the code set to use. If not specified, the default ISO 15924
four-letter codes will be used.
SUPPORTED CODE SETS
There are several different code sets you can use for identifying scripts. A code set may be specified using either a name, or a constant
that is automatically exported by this module.
For example, the two are equivalent:
$script = code2script('phnx','alpha');
$script = code2script('phnx',LOCALE_SCRIPT_ALPHA);
The codesets currently supported are:
alpha, LOCALE_SCRIPT_ALPHA
This is a set of four-letter (capitalized) codes from ISO 15924 such as 'Phnx' for Phoenician. It also includes additions to this set
included in the IANA language registry.
The Zxxx, Zyyy, and Zzzz codes are not used.
This is the default code set.
num, LOCALE_SCRIPT_NUMERIC
This is a set of three-digit numeric codes from ISO 15924 such as 115 for Phoenician.
ROUTINES
code2script ( CODE [,CODESET] )
script2code ( NAME [,CODESET] )
script_code2code ( CODE ,CODESET ,CODESET2 )
all_script_codes ( [CODESET] )
all_script_names ( [CODESET] )
Locale::Script::rename_script ( CODE ,NEW_NAME [,CODESET] )
Locale::Script::add_script ( CODE ,NAME [,CODESET] )
Locale::Script::delete_script ( CODE [,CODESET] )
Locale::Script::add_script_alias ( NAME ,NEW_NAME )
Locale::Script::delete_script_alias ( NAME )
Locale::Script::rename_script_code ( CODE ,NEW_CODE [,CODESET] )
Locale::Script::add_script_code_alias ( CODE ,NEW_CODE [,CODESET] )
Locale::Script::delete_script_code_alias ( CODE [,CODESET] )
These routines are all documented in the Locale::Codes::API man page.
SEE ALSO
Locale::Codes
The Locale-Codes distribution.
Locale::Codes::API
The list of functions supported by this module.
http://www.unicode.org/iso15924/
Home page for ISO 15924.
http://www.iana.org/assignments/language-subtag-registry
The IANA language subtag registry.
AUTHOR
See Locale::Codes for full author history.
Currently maintained by Sullivan Beck (sbeck@cpan.org).
COPYRIGHT
Copyright (c) 1997-2001 Canon Research Centre Europe (CRE).
Copyright (c) 2001-2010 Neil Bowers
Copyright (c) 2010-2013 Sullivan Beck
This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
perl v5.18.2 2013-11-04 Locale::Script(3pm)