Original Code Taken from here:
http://www.tldp.org/LDP/abs/html/bashver2.html#EX79
The code in the above link displays 4 unique 13 cards hands. I've modified it to deal a hand unique 2 card hand to 2 different players, then deal 5 unique community cards as in Texas Holdem (3 cards, then 1... (8 Replies)
Okay so Zork sparked my interest in this. I have been learning to program for the last year and a half. I've dabbled in everything from Java to Ruby to PHP & XHTML & SQL, and now I'm on bash. I really like bash scripting. Its easy and fun. I just started two days ago. Pretty much I've been writing... (1 Reply)
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Hello, I am looking to make a text based game, that runs in the command window, or a window similar. I will only need to use 1 window.
I read somewhere that there is libraries for this kind of thing? But I can't remember the name of them.. Can anyone point me in a direction?
I will be... (2 Replies)
Hi All,
Been trying to understand the code in tetris game (in the sticky threads) & i know i have a alot reading /practice to do. it's using advanced methods with arrays and arithmetic and would much appreciate if some one can guide me to good books that's not outdated that would help me take... (0 Replies)
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Discussion started by: Othmane
3 Replies
LEARN ABOUT MOJAVE
osacompile
OSACOMPILE(1) BSD General Commands Manual OSACOMPILE(1)NAME
osacompile -- compile AppleScripts and other OSA language scripts
SYNOPSIS
osacompile [-l language] [-e command] [-o name] [-d] [-r type:id] [-t type] [-c creator] [-x] [-s] [-u] [-a arch] [file ...]
DESCRIPTION
osacompile compiles the given files, or standard input if none are listed, into a single output script. Files may be plain text or other
compiled scripts. The options are as follows:
-l language
Override the language for any plain text files. Normally, plain text files are compiled as AppleScript.
-e command
Enter one line of a script. Script commands given via -e are prepended to the normal source, if any. Multiple -e options may be given
to build up a multi-line script. Because most scripts use characters that are special to many shell programs (e.g., AppleScript uses
single and double quote marks, ``('', ``)'', and ``*''), the command will have to be correctly quoted and escaped to get it past the
shell intact.
-o name
Place the output in the file name. If -o is not specified, the resulting script is placed in the file ``a.scpt''. The value of -o
partly determines the output file format; see below.
-x Save the resulting script as execute-only.
The following options are only relevant when creating a new bundled applet or droplet:
-s Stay-open applet.
-u Use startup screen.
-a arch
Create the applet or droplet for the specified target architecture arch. The allowable values are ``ppc'', ``i386'', and ``x86_64''.
The default is to create a universal binary.
The following options control the packaging of the output file. You should only need them for compatibility with classic Mac OS or for cus-
tom file formats.
-d Place the resulting script in the data fork of the output file. This is the default.
-r type:id
Place the resulting script in the resource fork of the output file, in the specified resource.
-t type
Set the output file type to type, where type is a four-character code. If this option is not specified, the creator code will not be
set.
-c creator
Set the output file creator to creator, where creator is a four-character code. If this option is not specified, the creator code will
not be set.
If no options are specified, osacompile produces a Mac OS X format script file: data fork only, with no type or creator code.
If the -o option is specified and the file does not already exist, osacompile uses the filename extension to determine what type of file to
create. If the filename ends with ``.app'', it creates a bundled applet or droplet. If the filename ends with ``.scptd'', it creates a bun-
dled compiled script. Otherwise, it creates a flat file with the script data placed according to the values of the -d and -r options.
EXAMPLES
To produce a script compatible with classic Mac OS:
osacompile -r scpt:128 -t osas -c ToyS example.applescript
SEE ALSO osascript(1), osalang(1)Mac OS X November 12, 2008 Mac OS X