Sponsored Content
Operating Systems Linux SuSE How To make bootable USB with multiple ISO Files? Post 302963150 by Leaner_963 on Thursday 24th of December 2015 12:00:47 PM
Old 12-24-2015
hi Savvy's ,

first of all merry Christmas to everybody!!!

while I tried to boot my PC with bootable USB drive, it was hung up for 4 hrs with below message

"Initializing GFX code"

seriously I've no clue about it. could some help to resolve this issue.
thanks in advance.

Regards
How To make bootable USB with multiple ISO Files?-img_0642jpg
 

10 More Discussions You Might Find Interesting

1. Solaris

iso files to make bootable dvd image

Hey all, I'm a newbie to iso files and I just downloaded the 2 iso files for *cough* ms2003 R2 *cough* trial software. After I downloaded the iso files I just dragged them to my burn software gui and sure enough it burned to dvd 2 iso files. When I attempted to boot the image using VMware... (0 Replies)
Discussion started by: bdsffl
0 Replies

2. Filesystems, Disks and Memory

Make non-bootable scsi drive, bootable

In our HP/Unix system, our master scsi drive was bootable and our mirrored drive was non-bootable. Are any of these alternatives possible: 1) Make the non-bootable scsi drive bootable? How? 2) Create a bootable scsi drive, then copy the mirrored data to the newly created scsi drive? I seek... (1 Reply)
Discussion started by: bfisk
1 Replies

3. Linux

A working bootable Linux XP Desktop 4.0.31 ISO image?

Hi everyone, I want to run on VMWare the Linux XP 2010 Desktop 4.0.31 distro, Iīve downloaded the latest realese from its website (Trustverse Desktop 4.0 RC1 -build 31)-->http://www.linux-xp.com/desktop/download/. Itīs 4.47 GB in size, but when I mount on an ISO software, the size is 2.75GB... (0 Replies)
Discussion started by: cgkmal
0 Replies

4. Linux

Running bootable iso image with kexec

I just tried to run the command kexec memtest86-4.0.iso To boot into memtest86 using kexec. This is the output: Cannot determine the file type of memtest86-4.0.iso How am I supposed to do this? (2 Replies)
Discussion started by: locoroco
2 Replies

5. Fedora

make bootable usb from iso

I need to boot the ultimate boot cd from an usb stick. Do I just copy the iso image to the usb key? How do I make the usb stick bootable? (4 Replies)
Discussion started by: locoroco
4 Replies

6. Red Hat

how to re-create kick start bootable ISO

Hi All, I want to create kick start bootable ISO file. I have Centos 5.4 ISO and customized ks.cfg file. Now I need to recreate ISO with ks.cfg and content of existing ISO. During installation, it automatically should pick the kick start file and need to proceed with the installation. ... (0 Replies)
Discussion started by: kalpeer
0 Replies

7. Red Hat

How to make boot.iso image from rhel6 installation dvd iso ?

Hello Everyone, Can anyone let me know how to make minimal boot.iso from rhl6 installation dvd iso image. I have a dvd image with me but i want to make just a minimal boot media. Somehow it is not shipped with dvd iso. I know we can download boot.iso from redhat site but is there any anyway we... (5 Replies)
Discussion started by: Rohit Bhanot
5 Replies

8. Red Hat

How to create a bootable ISO from running Linux box?

Hi All, I have one query on creating bootable ISO. I have installed Centos 5.6 and done few configuration changes which is needed for deploying my App. Later I have deployed my app. Now Centos is up and running in a dedicated box along with my app. Now I want to create the... (3 Replies)
Discussion started by: kalpeer
3 Replies

9. Red Hat

RHEL Linux 6.2 to 7.3 - Bootable iso

Hi All On one of my sandbox machine, I want to replace RHEL 6.2 to RHEL 7.3. I am using both developer editions. rhel-server-7.3-x86_64-dvd.iso ... This is what I have downloaded from Red Hat Enterprise Linux Download | Red Hat Developers My understanding is this file would work as a... (1 Reply)
Discussion started by: videsh77
1 Replies

10. UNIX for Beginners Questions & Answers

Restore .dmg containing multiple partitions to bootable USB flash drive

I have a .dmg file which was created from a disk consisting of two partitions. When I mount the dmg both partitions pop up, so I know the imaging worked properly. One partition is HFS+ and the other is FAT32. So far, I've been unable to find a way to restore the dmg to a flash drive where both... (17 Replies)
Discussion started by: paulcristo
17 Replies
pods::SDL::GFX::Primitives(3pm) 			User Contributed Perl Documentation			   pods::SDL::GFX::Primitives(3pm)

NAME
SDL::GFX::Primitives - basic drawing functions CATEGORY
GFX DESCRIPTION
All functions take an SDL::Surface object as first parameter. This can be a new surface that will be blitted afterwards, can be an surface obtained by SDL::Video::set_video_mode or can be an SDLx::App. The "color" values for the "_color" functions are "0xRRGGBBAA" (32bit), even if the surface uses e. g. 8bit colors. METHODS
pixel int SDL::GFX::Primitives::pixel_color( $surface, $x, $y, $color ); int SDL::GFX::Primitives::pixel_RGBA( $surface, $x, $y, $r, $g, $b, $a ); Draws a pixel at point "x"/$y. You can pass the color by "0xRRGGBBAA" or by passing 4 values. One for red, green, blue and alpha. use SDL; use SDL::Video; use SDL::Surface; use SDL::GFX::Primitives; my $surface = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE); SDL::GFX::Primitives::pixel_color($surface, 2, 2, 0xFF0000FF); # red pixel SDL::GFX::Primitives::pixel_RGBA( $surface, 4, 4, 0x00, 0xFF, 0x00, 0xFF); # green pixel hline int SDL::GFX::Primitives::hline_color( $surface, $x1, $x2, $y, $color ); int SDL::GFX::Primitives::hline_RGBA( $surface, $x1, $x2, $y, $r, $g, $b, $a ); Draws a line horizontally from $x1/$y to $x2/$y. vline int SDL::GFX::Primitives::vline_color( $surface, $x, $y1, $y2, $color ); int SDL::GFX::Primitives::vline_RGBA( $surface, $x, $y1, $y2, $r, $g, $b, $a ); Draws a line vertically from $x/$y1 to $x/$y2. rectangle int SDL::GFX::Primitives::rectangle_color( $surface, $x1, $y1, $x2, $y2, $color ); int SDL::GFX::Primitives::rectangle_RGBA( $surface, $x1, $y1, $x2, $y2, $r, $g, $b, $a ); Draws a rectangle. Upper left edge will be at $x1/$y1 and lower right at $x2/$y. The colored border has a width of 1 pixel. box int SDL::GFX::Primitives::box_color( $surface, $x1, $y1, $x2, $y2, $color ); int SDL::GFX::Primitives::box_RGBA( $surface, $x1, $y1, $x2, $y2, $r, $g, $b, $a ); Draws a filled rectangle. line int SDL::GFX::Primitives::line_color( $surface, $x1, $y1, $x2, $y2, $color ); int SDL::GFX::Primitives::line_RGBA( $surface, $x1, $y1, $x2, $y2, $r, $g, $b, $a ); Draws a free line from $x1/$y1 to $x2/$y. aaline int SDL::GFX::Primitives::aaline_color( $surface, $x1, $y1, $x2, $y2, $color ); int SDL::GFX::Primitives::aaline_RGBA( $surface, $x1, $y1, $x2, $y2, $r, $g, $b, $a ); Draws a free line from $x1/$y1 to $x2/$y. This line is anti aliased. circle int SDL::GFX::Primitives::circle_color( $surface, $x, $y, $r, $color ); int SDL::GFX::Primitives::circle_RGBA( $surface, $x, $y, $rad, $r, $g, $b, $a ); arc int SDL::GFX::Primitives::arc_color( $surface, $x, $y, $r, $start, $end, $color ); int SDL::GFX::Primitives::arc_RGBA( $surface, $x, $y, $rad, $start, $end, $r, $g, $b, $a ); Note: You need lib SDL_gfx 2.0.17 or greater for this function. aacircle int SDL::GFX::Primitives::aacircle_color( $surface, $x, $y, $r, $color ); int SDL::GFX::Primitives::aacircle_RGBA( $surface, $x, $y, $rad, $r, $g, $b, $a ); Note: You need lib SDL_gfx 2.0.17 or greater for this function. filled_circle int SDL::GFX::Primitives::filled_circle_color( $surface, $x, $y, $r, $color ); int SDL::GFX::Primitives::filled_circle_RGBA( $surface, $x, $y, $rad, $r, $g, $b, $a ); ellipse int SDL::GFX::Primitives::ellipse_color( $surface, $x, $y, $rx, $ry, $color ); int SDL::GFX::Primitives::ellipse_RGBA( $surface, $x, $y, $rx, $ry, $r, $g, $b, $a ); aaellipse int SDL::GFX::Primitives::aaellipse_color( $surface, $xc, $yc, $rx, $ry, $color ); int SDL::GFX::Primitives::aaellipse_RGBA( $surface, $x, $y, $rx, $ry, $r, $g, $b, $a ); filled_ellipse int SDL::GFX::Primitives::filled_ellipse_color( $surface, $x, $y, $rx, $ry, $color ); int SDL::GFX::Primitives::filled_ellipse_RGBA( $surface, $x, $y, $rx, $ry, $r, $g, $b, $a ); pie int SDL::GFX::Primitives::pie_color( $surface, $x, $y, $rad, $start, $end, $color ); int SDL::GFX::Primitives::pie_RGBA( $surface, $x, $y, $rad, $start, $end, $r, $g, $b, $a ); This draws an opened pie. $start and $end are degree values. 0 is at right, 90 at bottom, 180 at left and 270 degrees at top. filled_pie int SDL::GFX::Primitives::filled_pie_color( $surface, $x, $y, $rad, $start, $end, $color ); int SDL::GFX::Primitives::filled_pie_RGBA( $surface, $x, $y, $rad, $start, $end, $r, $g, $b, $a ); trigon int SDL::GFX::Primitives::trigon_color( $surface, $x1, $y1, $x2, $y2, $x3, $y3, $color ); int SDL::GFX::Primitives::trigon_RGBA( $surface, $x1, $y1, $x2, $y2, $x3, $y3, $r, $g, $b, $a ); aatrigon int SDL::GFX::Primitives::aatrigon_color( $surface, $x1, $y1, $x2, $y2, $x3, $y3, $color ); int SDL::GFX::Primitives::aatrigon_RGBA( $surface, $x1, $y1, $x2, $y2, $x3, $y3, $r, $g, $b, $a ); filled_trigon int SDL::GFX::Primitives::filled_trigon_color( $surface, $x1, $y1, $x2, $y2, $x3, $y3, $color ); int SDL::GFX::Primitives::filled_trigon_RGBA( $surface, $x1, $y1, $x2, $y2, $x3, $y3, $r, $g, $b, $a ); polygon int SDL::GFX::Primitives::polygon_color( $surface, $vx, $vy, $n, $color ); int SDL::GFX::Primitives::polygon_RGBA( $surface, $vx, $vy, $n, $r, $g, $b, $a ); Example: SDL::GFX::Primitives::polygon_color($display, [262, 266, 264, 266, 262], [243, 243, 245, 247, 247], 5, 0xFF0000FF); aapolygon int SDL::GFX::Primitives::aapolygon_color( $surface, $vx, $vy, $n, $color ); int SDL::GFX::Primitives::aapolygon_RGBA( $surface, $vx, $vy, $n, $r, $g, $b, $a ); filled_polygon int SDL::GFX::Primitives::filled_polygon_color( $surface, $vx, $vy, $n, $color ); int SDL::GFX::Primitives::filled_polygon_RGBA( $surface, $vx, $vy, $n, $r, $g, $b, $a ); textured_polygon int SDL::GFX::Primitives::textured_polygon( $surface, $vx, $vy, $n, $texture, $texture_dx, $texture_dy ); filled_polygon_MT int SDL::GFX::Primitives::filled_polygon_color_MT( $surface, $vx, $vy, $n, $color, $polyInts, $polyAllocated ); int SDL::GFX::Primitives::filled_polygon_RGBA_MT( $surface, $vx, $vy, $n, $r, $g, $b, $a, $polyInts, $polyAllocated ); Note: You need lib SDL_gfx 2.0.17 or greater for this function. textured_polygon_MT int SDL::GFX::Primitives::textured_polygon_MT( $surface, $vx, $vy, $n, $texture, $texture_dx, $texture_dy, $polyInts, $polyAllocated ); Note: You need lib SDL_gfx 2.0.17 or greater for this function. bezier int SDL::GFX::Primitives::bezier_color( $surface, $vx, $vy, $n, $s, $color ); int SDL::GFX::Primitives::bezier_RGBA( $surface, $vx, $vy, $n, $s, $r, $g, $b, $a ); $n is the number of elements in $vx and $vy, and $s is the number of steps. So the bigger $s is, the smother it becomes. Example: SDL::GFX::Primitives::bezier_color($display, [390, 392, 394, 396], [243, 255, 235, 247], 4, 20, 0xFF00FFFF); character int SDL::GFX::Primitives::character_color( $surface, $x, $y, $c, $color ); int SDL::GFX::Primitives::character_RGBA( $surface, $x, $y, $c, $r, $g, $b, $a ); $c is the character that will be drawn at $x,$y. string int SDL::GFX::Primitives::string_color( $surface, $x, $y, $c, $color ); int SDL::GFX::Primitives::string_RGBA( $surface, $x, $y, $c, $r, $g, $b, $a ); set_font void SDL::GFX::Primitives::set_font(fontdata, $cw, $ch ); The fontsets are included in the SDL_gfx distribution. Check <http://www.ferzkopp.net/joomla/content/view/19/14/> for more. Example: my $font = ''; open(FH, '<', 'data/5x7.fnt'); binmode(FH); read(FH, $font, 4096); close(FH); SDL::GFX::Primitives::set_font($font, 5, 7); AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::GFX::Primitives(3pm)
All times are GMT -4. The time now is 12:45 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy