10-26-2015
it is better, or at least nicer, if you leave the symptom - will help those who repeat your experience.
This User Gave Thanks to MichaelFelt For This Post:
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LEARN ABOUT MOJAVE
glutignorekeyrepeat
glutIgnoreKeyRepeat(3GLUT) GLUT glutIgnoreKeyRepeat(3GLUT)
NAME
glutIgnoreKeyRepeat - determines if auto repeat keystrokes are reported to the current window
SYNTAX
#include <GLUT/glut.h>
void glutIgnoreKeyRepeat(int ignore);
ARGUMENTS
ignore Non-zero indicates auto repeat keystrokes should not be reported by the keyboard and special callbacks; zero indicates that auto
repeat keystrokes will be reported.
DESCRIPTION
glutIgnoreKeyRepeat determines if auto repeat keystrokes are reported to the current window. The ignore auto repeat state of a window can
be queried with glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT).
Ignoring auto repeated keystrokes is generally done in conjunction with using the glutKeyboardUpFunc and glutSpecialUpFunc callbacks to
repeat key releases. If you do not ignore auto repeated keystrokes, your GLUT application will experience repeated release/press call-
backs. Games using the keyboard will typically want to ignore key repeat.
GLUT IMPLEMENTATION NOTES FOR X11
X11 sends KeyPress events repeatedly when the window system's global auto repeat is enabled. glutIgnoreKeyRepeat can prevent these auto
repeated keystrokes from being reported as keyboard or special callbacks, but there is still some minimal overhead by the X server to con-
tinually stream KeyPress events to the GLUT application. The glutSetKeyRepeat routine can be used to actually disable the global sending
of auto repeated KeyPress events. Note that glutSetKeyRepeat affects the global window system auto repeat state so other applications will
not auto repeat if you disable auto repeat globally through glutSetKeyRepeat.
SEE ALSO
glutSetKeyRepeat, glutDeviceGet, glutKeyboardFunc, glutKeyboardUpFunc, glutSpecialFunc, glutSpecialUpFunc
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT
3.7 glutIgnoreKeyRepeat(3GLUT)