10-22-2015
I'm just about to start teaching my eldest the game. He's 8 like I was, so fingers crossed I can explain it well enough. With the opportunity of unlimited time off without pay from my employer now here, I might even start up a club in his school (only 30 pupils per year) until I can get myself employed again.
That should keep me alert I'm sure. Does anyone have some pointers on how to start teaching, especially for a group?
Robin
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alert(3alleg4) Allegro manual alert(3alleg4)
NAME
alert - Displays a popup alert box. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int alert(const char *s1, *s2, *s3, const char *b1, *b2, int c1, c2);
DESCRIPTION
Displays a popup alert box, containing three lines of text (s1-s3), and with either one or two buttons. The text for these buttons is
passed in `b1' and `b2' (`b2' may be NULL), and the keyboard shortcuts in `c1' and `c2' as ASCII value. Example:
if (!exists(CONFIG_FILE))
alert(CONFIG_FILE, "not found.", "Using defaults.",
"&Continue", NULL, 'c', 0);
RETURN VALUE
Returns 1 or 2 depending on which button was clicked. If the alert is dismissed by pressing ESC when ESC is not one of the keyboard short-
cuts, it treats it as a click on the second button (this is consistent with the common "Ok", "Cancel" alert).
SEE ALSO
alert3(3alleg4), gui_fg_color(3alleg4), exgui(3alleg4), expackf(3alleg4), exspline(3alleg4)
Allegro version 4.4.2 alert(3alleg4)