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The Lounge What is on Your Mind? They won't need so many sys admins anymore Post 302957109 by sparcguy on Wednesday 7th of October 2015 06:21:01 AM
Old 10-07-2015
Quote:
Originally Posted by Peasant
It is the dronification on the works.
They want people to obey, not to think.

Cloud ? It still needs sysadmin love.
Now you are not connecting physical servers and switches, but virtual ones.
It still requires knowledge how things work and how they should be configured.

Couple of sysadmins for thousands of servers ?
Yea, and N of insert made up drone positions.

As for HP, i'm working with HP gear for last 6 years on mostly all levels.
I cannot speak of the past (a bit too young...32), from what i've heard from 50+ folks HP was a great company when it innovated.
Shit started happening when instead of doing the work, they started buying other companies and playing money games.

HPUX is a great operating system standards compliant, but the hardware that follows today is just bad. Itanic sucks on so many levels (power, performance..)

Nobody can touch x86 - it is cheap, has the fastest CPU and does the job on the operating system you choose (solaris variants, linux varians, bsd etc...)

Who would choose Itanic,SPARC or POWER over Xeon for a new project ?
What advantages do you see in such selection ?
Think twice and ahead Smilie
I said with cloud they don't need so many I didn't say they don't need anymore sysadmins.


In HP when I first joined years back my KPI for unix server was originally 20 boxes per engineer then it jumped to 40 and they bumped it up again 80 boxes per engineer.


I spoke to the overseas team taking over the support from local they have 20 guys managing over 3000 physical servers. That's over 150 server per engineer almost double. And that may not even be their real KPI it may be even higher so how do you win against low cost?


This and all other layoffs is all about money costs pressures and who is able to give more bang for their $$$$$, your skillsets may be very good but you cannot win low cost and you could still find yourself getting cut.


The business guy he is in-charge not you and he doesn't know you or what you look like or your family money problems all he sees everyday is a number on a spreadsheet that he wants to cut because he is answerable to the people above him all the way to the ceo and then finally the shareholders who every year want to see more returns performance dividends.
 

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SNAKE(6)							 BSD Games Manual							  SNAKE(6)

NAME
snake, snscore -- display chase game SYNOPSIS
snake [-w width] [-l length] [-t] snscore DESCRIPTION
snake is a display-based game which must be played on a CRT terminal. The object of the game is to make as much money as possible without getting eaten by the snake. The -l and -w options allow you to specify the length and width of the field. By default the entire screen is used. The -t option makes the game assume you are on a slow terminal. You are represented on the screen by an I. The snake is 6 squares long and is represented by s's with an S at its head. The money is $, and an exit is #. Your score is posted in the upper left hand corner. You can move around using the same conventions as vi(1), the h, j, k, and l keys work, as do the arrow keys. Other possibilities include: sefc These keys are like hjkl but form a directed pad around the d key. HJKL These keys move you all the way in the indicated direction to the same row or column as the money. This does not let you jump away from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns. SEFC Likewise for the upper case versions on the left. ATPB These keys move you to the four edges of the screen. Their position on the keyboard is the mnemonic, e.g. P is at the far right of the keyboard. x This lets you quit the game at any time. p Points in a direction you might want to go. w Space warp to get out of tight squeezes, at a price. To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake gets hungrier. To leave the game, move to the exit (#). A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake is worth nothing. As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus. To see who wastes time playing snake, run snscore. FILES
/var/games/bsdgames/snakerawscores database of personal bests /var/games/bsdgames/snake.log log of games played BUGS
When playing on a small screen, it's hard to tell when you hit the edge of the screen. The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised. BSD
May 31, 1993 BSD
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