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Operating Systems AIX HACMP - two nodes - take too long to sync Post 302955253 by TioTony on Tuesday 15th of September 2015 06:15:18 PM
Old 09-15-2015
Hi snchaudhari2,
Here are a few things you can look at to get started. I reviewed my notes and couldn't find any times in the past where sync was taking a long time on the servers I maintained. Most of our issues were with failover or volume groups.

- Take a look in /var/adm/cluster.log
- Any other custom script logs you may have. For example, my HACMP setups had custom script output going to /tmp/hacmp.log
- Run the clshowsrv -a , clstat or xclstat command to get cluster status and see if it gives any clues.
- Run cllscf and see if you can see anything wrong
- smit hacmp or smitty hacmp may also show you where there is a problem.


Are there any other loads on the system that could be slowing it down (large DB, backups running ,etc)?
Good luck.

Last edited by TioTony; 09-15-2015 at 07:21 PM.. Reason: Format is wrong.
 

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GLGETSYNCIV(3G) 						    OpenGL 3.3							   GLGETSYNCIV(3G)

NAME
glGetSynciv - query the properties of a sync object C SPECIFICATION
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); PARAMETERS
sync Specifies the sync object whose properties to query. pname Specifies the parameter whose value to retrieve from the sync object specified in sync. bufSize Specifies the size of the buffer whose address is given in values. length Specifies the address of an variable to receive the number of integers placed in values. values Specifies the address of an array to receive the values of the queried parameter. DESCRIPTION
glGetSynciv retrieves properties of a sync object. sync specifies the name of the sync object whose properties to retrieve. On success, glGetSynciv replaces up to bufSize integers in values with the corresponding property values of the object being queried. The actual number of integers replaced is returned in the variable whose address is specified in length. If length is NULL, no length is returned. If pname is GL_OBJECT_TYPE, a single value representing the specific type of the sync object is placed in values. The only type supported is GL_SYNC_FENCE. If pname is GL_SYNC_STATUS, a single value representing the status of the sync object (GL_SIGNALED or GL_UNSIGNALED) is placed in values. If pname is GL_SYNC_CONDITION, a single value representing the condition of the sync object is placed in values. The only condition supported is GL_SYNC_GPU_COMMANDS_COMPLETE. If pname is GL_SYNC_FLAGS, a single value representing the flags with which the sync object was created is placed in values. No flags are currently supported[1]. If an error occurs, nothing will be written to values or length. ERRORS
GL_INVALID_VALUE is generated if sync is not the name of a sync object. GL_INVALID_ENUM is generated if pname is not one of the accepted tokens. SEE ALSO
glFenceSync(), glWaitSync(), glClientWaitSync() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. NOTES
1. flags is expected to be used in future extensions to the sync objects. OpenGL 3.3 03/08/2011 GLGETSYNCIV(3G)
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