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Top Forums Shell Programming and Scripting awk sort based on difference of fields and print all fields Post 302952884 by RudiC on Monday 24th of August 2015 04:36:20 AM
Old 08-24-2015
Please use code tags as required by forum rules.

Try an adaption of vgersh99's proposal (and adapt to taste), applied on a fictious input file prepared from your above "sample":
Code:
awk '$0=sprintf("%14.12f", $5-$7) OFS $0' file1 | sort -k1,1n
-0.000000000081 DC: XY_CLK__Q__F_E__MODE2 G:-2L quad:slmx 3.900000e-11 -> 1.200000e-10
-0.000000000081 DC: XY_CLK__Q__F_E__MODE2 G:-2 quad:slmx 3.900000e-11 -> 1.200000e-10
-0.000000000081 DC: XY_CLK__Q__F_E__MODE3 G:-2L quad:slmx 3.900000e-11 -> 1.200000e-10
-0.000000000081 DC: XY_CLK__Q__F_E__MODE3 G:-2 quad:slmx 3.900000e-11 -> 1.200000e-10
-0.000000000076 DC: XY_CLK__Q__F_E__MODE4 G:-1 quad:slmn 1.700000e-11 -> 9.300000e-11
-0.000000000009 DC: XY_CE__Q G:-2LV quad:slmn 1.850000e-10 -> 1.940000e-10
-0.000000000009 DC: XY_CE__Q__MODE4 G:-2L quad:slmn 1.200000e-10 -> 1.290000e-10
-0.000000000009 DC: XY_CE__Q__MODE4 G:-2 quad:slmn 1.200000e-10 -> 1.290000e-10
-0.000000000009 DC: XY_CLK__CE__HOLD_FALLING G:-2LV quad:ftmn -1.600000e-11 -> -7.000000e-12
-0.000000000008 DC: XY_CE__Q__MODE1 G:-2LV quad:ftmn 9.200000e-11 -> 1.000000e-10
-0.000000000008 DC: XY_CE__Q__MODE1 G:-3 quad:slmn 1.130000e-10 -> 1.210000e-10
-0.000000000008 DC: XY_CE__Q__MODE2 G:-2LV quad:ftmn 9.200000e-11 -> 1.000000e-10

Had you supplied a sample input file in the first place, an immediate taylored solution would have been possible .
 

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GLUSPHERE(3G)															     GLUSPHERE(3G)

NAME
gluSphere - draw a sphere C SPECIFICATION
void gluSphere( GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks ) PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric). radius Specifies the radius of the sphere. slices Specifies the number of subdivisions around the z axis (similar to lines of longitude). stacks Specifies the number of subdivisions along the z axis (similar to lines of latitude). DESCRIPTION
gluSphere draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude). If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere. If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z =-radius to 1.0 at z = radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis. SEE ALSO
gluCylinder, gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricOrientation, gluQuadricTexture GLUSPHERE(3G)
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