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Top Forums Shell Programming and Scripting awk sort based on difference of fields and print all fields Post 302952877 by newstart on Monday 24th of August 2015 04:05:57 AM
Old 08-24-2015
versh99

I tried your command almost there, however sort is not proper. There are difference values of "-8.1e-11" (in 5th row) after
"-9e-12" and followed by "-8e-12" as you can see below. Also would like to see the difference column as the last column. Can you take a quick look.


Code:
-9e-12 DC: XY_CE__Q__MODE4 G:-2L quad:slmn 1.200000e-10 -> 1.290000e-10
-9e-12 DC: XY_CE__Q__MODE4 G:-2 quad:slmn 1.200000e-10 -> 1.290000e-10
-9e-12 DC: XY_CE__Q G:-2LV quad:slmn 1.850000e-10 -> 1.940000e-10
-9e-12 DC: XY_CLK__CE__HOLD_FALLING G:-2LV quad:ftmn -1.600000e-11 -> -7.000000e-12
-8.1e-11 DC: XY_CLK__Q__F_E__MODE2 G:-2L quad:slmx 3.900000e-11 -> 1.200000e-10
-8.1e-11 DC: XY_CLK__Q__F_E__MODE2 G:-2 quad:slmx 3.900000e-11 -> 1.200000e-10
-8.1e-11 DC: XY_CLK__Q__F_E__MODE3 G:-2L quad:slmx 3.900000e-11 -> 1.200000e-10
-8.1e-11 DC: XY_CLK__Q__F_E__MODE3 G:-2 quad:slmx 3.900000e-11 -> 1.200000e-10
-8e-12 DC: XY_CE__Q__MODE1 G:-2LV quad:ftmn 9.200000e-11 -> 1.000000e-10
-8e-12 DC: XY_CE__Q__MODE1 G:-3 quad:slmn 1.130000e-10 -> 1.210000e-10
-8e-12 DC: XY_CE__Q__MODE2 G:-2LV quad:ftmn 9.200000e-11 -> 1.000000e-10
-8e-12 DC: XY_CE__Q__MODE4 G:-3 quad:slmn 1.060000e-10 -> 1.140000e-10
-7.6e-11 DC: XY_CLK__Q__F_E__MODE4 G:-1 quad:slmn 1.700000e-11 -> 9.300000e-11

Thanks

---------- Post updated at 03:05 AM ---------- Previous update was at 02:56 AM ----------

derekludwig,

I tried

Code:
my_inputfile | per <your command>

Is there a way to add the difference column as the last column, without which I find it hard to verify whether the sort is properly done. Appreciate your help.

Last edited by Scrutinizer; 08-24-2015 at 05:27 AM.. Reason: CODE tags
 

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GLUSPHERE(3G)															     GLUSPHERE(3G)

NAME
gluSphere - draw a sphere C SPECIFICATION
void gluSphere( GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks ) PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric). radius Specifies the radius of the sphere. slices Specifies the number of subdivisions around the z axis (similar to lines of longitude). stacks Specifies the number of subdivisions along the z axis (similar to lines of latitude). DESCRIPTION
gluSphere draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude). If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere. If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z=-radius to 1.0 at z=radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis. SEE ALSO
gluCylinder(3G), gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricOrientation(3G), gluQuadricTexture(3G) GLUSPHERE(3G)
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