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Full Discussion: Help with variables in loop
Top Forums Shell Programming and Scripting Help with variables in loop Post 302952663 by motdman on Thursday 20th of August 2015 04:42:25 PM
Old 08-20-2015
Thank you MadeInGermany

I really appreciate the feedback.

Code#2 worked for me but I'm sure the others will also do the trick.

Thanks again!SmilieSmilie
 

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GLBINDTRANSFORMFEEDB(3G)					   OpenGL Manual					  GLBINDTRANSFORMFEEDB(3G)

NAME
glBindTransformFeedback - bind a transform feedback object C SPECIFICATION
void glBindTransformFeedback(GLenum target, GLuint id); PARAMETERS
target Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. id Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks(). DESCRIPTION
glBindTransformFeedback binds the transform feedback object with name id to the current GL state. id must be a name previously returned from a call to glGenTransformFeedbacks(). If id has not previously been bound, a new transform feedback object with name id and initialized with with the default transform state vector is created. In the initial state, a default transform feedback object is bound and treated as a transform feedback object with a name of zero. If the name zero is subsequently bound, the default transform feedback object is again bound to the GL state. While a transform feedback buffer object is bound, GL operations on the target to which it is bound affect the bound transform feedback object, and queries of the target to which a transform feedback object is bound return state from the bound object. When buffer objects are bound for transform feedback, they are attached to the currently bound transform feedback object. Buffer objects are used for trans- form feedback only if they are attached to the currently bound transform feedback object. ERRORS
GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK. GL_INVALID_OPERATION is generated if the transform feedback operation is active on the currently bound transform feedback object, and that operation is not paused. GL_INVALID_OPERATION is generated if id is not zero or the name of a transform feedback object returned from a previous call to glGenTransformFeedbacks(), or if such a name has been deleted by glDeleteTransformFeedbacks(). ASSOCIATED GETS
glGet() with argument GL_TRANSFORM_FEEDBACK_BINDING SEE ALSO
glGenTransformFeedbacks(), glDeleteTransformFeedbacks(), glIsTransformFeedback(), glBeginTransformFeedback(), glPauseTransformFeedback(), glResumeTransformFeedback(), glEndTransformFeedback() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLBINDTRANSFORMFEEDB(3G)
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