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Full Discussion: AudioScope...
The Lounge What is on Your Mind? AudioScope... Post 302948152 by wisecracker on Friday 26th of June 2015 07:26:51 AM
Old 06-26-2015
AudioScope...

Boy oh boy, with only a MONO mic input to use AudioScope gets much more difficult when the ALTDC board is included.

It needs, so far, two hits at the MIC input with a single hit at the HEADPHONE audio output.

The first at the highest practical resolution for the AC component and the second for the DC component, IF any.

This means I have to record the AC component first, using the Y amp, then send a trigger pulse to a monostable to hold a relay to switch the input to the DC board AND the output of the DC board to the input of the Y amp.

Simple enough but what started out as a basic project as a learning tool for both myself and kids has turned into something that shell scripting and a(n) MBP 13" laptop using AF I/O was not designed for.

The builtin counter measures much better, on average, than my quoted 0.1% accuracy against my pro-gear here so, although it will be long-winded to use this will be used in the setting up and calibrating the 'ALTDC' board.

I will upload a block diagram of what I am aiming for in the not too distant future...

Without you big guns chipping in with your help this project would have never gotten off of the ground...

Thanks guys...

Bazza...
 

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GOMOKU(6)							 BSD Games Manual							 GOMOKU(6)

NAME
gomoku -- game of 5 in a row SYNOPSIS
gomoku [-bcdu] [-D debugfile] [inputfile] DESCRIPTION
gomoku is a two player game where the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention, black always moves first. With no arguments, gomoku will display a playing board and prompt for moves from the user. Valid moves are a let- ter for the column and a number for the row of an empty board location. Entering ``quit" or ``resign" will end the game. You can save the current state of the game by entering ``save" and supplying a file name when prompted. The optional file inputfile can be used to restore a saved game. The options are: -b This option sets background mode. Input moves are read from standard input, the computer picks a move, and prints it to standard output. The first input line should be either ``black" or ``white" to specify whether gomoku has the first move or not respectively. This option was intended for game tournaments where a referee program handles the board display and pits one program against another. -c Computer versus computer. gomoku will play a game against itself. This is mostly used for testing. -d Print debugging information. Repeating this option more than once yields more detailed information. -D debugfile Print the debug information to debugfile instead of to the standard output. -u User versus user. This is mostly used for testing. AUTHOR
Ralph Campbell ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by Peter Langston. BSD
August 4, 1994 BSD
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