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Top Forums Shell Programming and Scripting Removing top few and bottom few rows in a file Post 302946820 by calredd on Friday 12th of June 2015 03:36:43 PM
Old 06-12-2015
Quote:
Originally Posted by Scrutinizer
Try:
Code:
awk 'NR>a+b{print A[NR%b]} {A[NR%b]=$0}' a=2 b=1 file

Thanks for the solution. It works as long as the a and b doesnt equal to 0. It is possible that we may not have to delete any top and bottom records and in that case the value for top and bottom rows will be 0.
 

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GLORTHO(3G)															       GLORTHO(3G)

NAME
glOrtho - multiply the current matrix with an orthographic matrix C SPECIFICATION
void glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) PARAMETERS
left, right Specify the coordinates for the left and right vertical clipping planes. bottom, top Specify the coordinates for the bottom and top horizontal clipping planes. zNear, zFar Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer. DESCRIPTION
glOrtho describes a transformation that produces a parallel projection. The current matrix (see glMatrixMode) is multiplied by this matrix and the result replaces the current matrix, as if glMultMatrix were called with the following matrix as its argument: 2 ------------ 0 0 tx right - left 2 0 ------------ 0 ty top - bottom -2 0 0 ------------ tz zFar-zNear 0 0 0 1 where tx = - (right + left) / (right - left) ty = - (top + bottom) / (top - bottom) tz = - (zFar + zNear) / (zFar - zNear) Typically, the matrix mode is GL_PROJECTION, and (left, bottom, -zNear) and (right, top, -zNear) specify the points on the near clipping plane that are mapped to the lower left and upper right corners of the window, respectively, assuming that the eye is located at (0, 0, 0). -zFar specifies the location of the far clipping plane. Both zNear and zFar can be either positive or negative. Use glPushMatrix and glPopMatrix to save and restore the current matrix stack. ERRORS
GL_INVALID_OPERATION is generated if glOrtho is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX SEE ALSO
glFrustum, glMatrixMode, glMultMatrix, glPushMatrix, glViewport GLORTHO(3G)
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