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Full Discussion: Changing Images in HTML
Top Forums Web Development Changing Images in HTML Post 302945631 by TerrellSmith on Monday 1st of June 2015 06:26:18 AM
Old 06-01-2015
You can try this code may be it will work for you.

Code:
<?xml version = "1.0" encoding = "utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
   "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">

<html xmlns = "http://www.w3.org/1999/xhtml">
   <head>
      <title>change picture</title>
      <script type = "text/javascript">





        function changeImage()
{
    var img = document.getElementById("img");
    img.src = images[x];
    x++;

    if(x >= images.length){
        x = 0;
    } 
   var timerid = setInterval(changeImage(), 1000);
}


}

var images = [], x = 0;

images[0] = "image1.jpg";
images[1] = "image2.jpg";
images[2] = "image3.jpg";


      </script>
   </head>
   <body onload = "changeImage()">
 <img id="img" src="startpicture.jpg">
   </body>
</html>


Last edited by jim mcnamara; 06-01-2015 at 10:12 AM..
 

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Animation(3pm)						User Contributed Perl Documentation					    Animation(3pm)

NAME
Tk::Animation - Display sequence of Tk::Photo images SYNOPSIS
use Tk::Animation my $img = $widget->Animation('-format' => 'gif', -file => 'somefile.gif'); $img->add_frame(@images); $img->start_animation; $img->start_animation( $period ); $img->next_image; $img->prev_image; $img->set_image( 0 .. $#frames ); $img->pause_animation; $img->resume_animation( $period ); $img->fast_forward( $multiplier ); $img->fast_reverse( $multiplier ); $img->stop_animation; $img->set_disposal_method( $boolean ); DESCRIPTION
In the simple case when "Animation" is passed a GIF89 style GIF with multiple 'frames', it will build an internal array of "Photo" images. The "add_frame" method adds images to the sequence. It is provided to allow animations to be constructed from separate images. All images must be "Photo"s and should all be the same size. "start_animation($period)" then initiates a "repeat" with specified $period to sequence through these images. As for raw "repeat" $period is in milliseconds, for a 50Hz monitor it should be at least 20ms. If $period is omitted it is determined from the GIF metadata (see below), or if this is not possible it defaults to 100 milliseconds. "stop_animation" cancels the "repeat" and resets the image to the first image in the sequence. For fine-grained control "next_image" and "prev_image" move one frame forward or backward. "set_image" randomly positions the animation to a particular frame. "pause_animation" pauses the movie and "resume_animation" continues from the pause point. "fast_forward" and "fast_reverse" speed through the movie either forwards or backwards. $multiplier specifies how much faster the animation moves. If Image::Info is installed, then the repeat period time and disposal method of GIF animations are determined from the GIF metadata directly. Otherwise the disposal method must be set manually by using "set_disposal_method" (1 for blanking the previous images, 0 for leaving the previous images as is). The repeat period time may be given in the "start_animation" method. NOTES
"set_disposal_method" was formerly known as "blank" method, but the naming of this method was a mistake. If the disposal method is not set correctly, either by "set_disposal_method" or by determining from the GIF metadata, then the following may happen: By default Animation leaves the previous movie frame in the animation photo. Many times overlaying subsequent frames produces a composite that looks blurred. BUGS
This module should not depend on a module which is not declared as a dependency (Image::Info). The delays between images may vary in a GIF animation. This cannot be handled by this module yet. The handling of the various disposal methods is not correct. perl v5.14.2 2010-05-29 Animation(3pm)
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