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Full Discussion: Bash menu opens and closes
Top Forums Shell Programming and Scripting Bash menu opens and closes Post 302938152 by cmccabe on Thursday 12th of March 2015 02:01:49 PM
Old 03-12-2015
Yes, ${id}.txt is set using the below code which is just outside:

Things worked before I added the new code, but I'm not sure what changed, I will start investigating the directory. Thank you Smilie.

Code:
 gjb2() {
    printf "\n\n"
    printf "What is the id of the patient getting GJB2 analysis  : "; read id
    printf "Enter variant: "; read variant
 
 [ -z "$id" ] && printf "\n No ID supplied. Leaving match function." && sleep 2 && return
    [ "$id" = "end" ] && printf "\n Leaving match function." && sleep 2 && return
 
 # save file in windows python directory
    printf "%s\n" "$variant" > c:/Users/cmccabe/Desktop/Python27/$id.txt
 
 # add transcript
 sed -i '$a NM_004004.5:' c:/Users/cmccabe/Desktop/Python27/$id.txt
    printf "NM_004004.5:%s\n" "$variant" > c:/Users/cmccabe/Desktop/Python27/$id.txt

 

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen - Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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