02-04-2015
TCP doesn't truncate, it fragments. Messages will arrive in multiple pieces. The sending and receiving programs don't have control of how many or what size.
If you require packets to arrive in specific sizes, use UDP. Packets larger than the MTU simply won't work at all.
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LEARN ABOUT DEBIAN
emp_hub
emp_hub(6) Games Manual emp_hub(6)
NAME
emp_hub - Empire multiplexer
SYNOPSIS
emp_hub [-persistent] [-debug] [-help] [-mirror] host port localport
DESCRIPTION
emp_hub allows multiple clients to simultaneously connect to a single Empire country. This allows you to use both a fast and a smart
client simultaneously. It also permits multiple corulers to log in at once.
Parameters
host Hostname of the upstream server.
port TCP/IP port number the empire server is running on.
localport TCP/IP port number the emp_hub should listen to for incoming client connections.
-mirror Copy commands and replies to all clients using new protocols. Currently only the lafe client is aware of these protocols,
though most clients will ignore them.
-persistent Normally emp_hub exits after the last client disconnects. With this option emp_hub does not exit, and will wait for new
clients to connect. emp_hub must be killed by the user using the kill command.
-help Brief usage information.
-debug Print lots of messages, including everything sent and received by a client. Useful when debugging either emp_hub , a client,
or the server.
SEE ALSO
emp_server(6), emp_client(6), emp_hub(6), pei(6), eif(6), http://www.empire.net/~harmless/guide.html, http://empire.idlpaper.com/
BUGS
Due to the nature of the empire protocol, only one client may have input focus at one time. If a client pauses at a context sensitive
prompt from the server, all other clients will be unable to send data.
AUTHOR
This manual page was written by Drake Diedrich <Drake.Diedrich@anu.edu.au>
emp_hub(6)