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Operating Systems Linux Red Hat XCB crash while Video Rendering in multithreded application Post 302932390 by anuachin on Wednesday 21st of January 2015 09:57:06 AM
Old 01-21-2015
RedHat XCB crash while Video Rendering in multithreded application

I encounter the following crash on RHEL 7.0 when I run a multithreaded video rendering application using GLFW and OpenGL. OpenGL version is 2.1 and MESA version is 9.3.0

Following is the back trace of the multi-threaded program I am working on:
**************************************************************************************************** *******************
Code:
#0  0x00007f0970e75bb9 in __GI_raise (sig=sig entry=6)
    at ../nptl/sysdeps/unix/sysv/linux/raise.c:56
#1  0x00007f0970e78fc8 in __GI_abort () at abort.c:89
#2  0x00007f0970e6ea76 in __assert_fail_base (
    fmt=0x7f0970fc0370 "%s%s%s:%u: %s%sAssertion `%s' failed.\n%n", 
    assertion=assertion entry=0x7f096f7c9615 "!c->out.queue_len", 
    file=file entry=0x7f096f7c9600 "../../src/xcb_conn.c", 
    line=line entry=186, function=function entry=0x7f096f7c9630 "write_vec")
    at assert.c:92
#3  0x00007f0970e6eb22 in __GI___assert_fail (
    assertion=0x7f096f7c9615 "!c->out.queue_len", 
    file=0x7f096f7c9600 "../../src/xcb_conn.c", line=186, 
    function=0x7f096f7c9630 "write_vec") at assert.c:101
#4  0x00007f096f7bde5b in ?? () from /usr/lib/x86_64-linux-gnu/libxcb.so.1
#5  0x00007f096f7be191 in ?? () from /usr/lib/x86_64-linux-gnu/libxcb.so.1
#6  0x00007f096f7be8a7 in ?? () from /usr/lib/x86_64-linux-gnu/libxcb.so.1
#7  0x00007f096f7be9c8 in xcb_take_socket ()
   from /usr/lib/x86_64-linux-gnu/libxcb.so.1
#8  0x00007f0971d84a38 in ?? () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#9  0x00007f0971d85259 in _XFlush () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#10 0x00007f0971d87c75 in _XGetRequest ()
   from /usr/lib/x86_64-linux-gnu/libX11.so.6
#11 0x00007f0971d810bb in XSync () from /usr/lib/x86_64-linux-gnu/libX11.so.6
---Type <return> to continue, or q <return> to quit---
#12 0x00007f09720c075a in ?? () from /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1
#13 0x000000000040dc89 in _glfwPlatformSwapBuffers ()
#14 0x0000000000404e00 in glfwSwapBuffers ()
#15 0x0000000000403e4f in thread_main (data=0x7fff243ec830) at threads.c:67
#16 0x000000000040f747 in _thrd_wrapper_function (aArg=0x2242f30)
    at tinycthread.c:346
#17 0x00007f097120d182 in start_thread (arg=0x7f096b01d700)
    at pthread_create.c:312
#18 0x00007f0970f39fbd in clone ()
    at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111

Please suggest the resolution.

Last edited by Don Cragun; 01-21-2015 at 05:40 PM.. Reason: Add CODE tags.
 

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pods::SDL::Cookbook::OpenGL(3pm)			User Contributed Perl Documentation			  pods::SDL::Cookbook::OpenGL(3pm)

NAME
SDL::Cookbook::OpenGL - Using SDL with OpenGL CATEGORY
Cookbook DESCRIPTION
As of release 2.5 SDL no longer maintains it's own bindings of OpenGL. Support for OpenGL has been moved over to a more mature implementation. This implementation is the POGL project. OpenGL is faster and more complete; and works with SDL seamlessly. EXAMPLE Expanded from Floyd-ATC's OpenGL example. use strict; use warnings; use SDL; use SDLx::App; use SDL::Mouse; use SDL::Video; use SDL::Events; use SDL::Event; use OpenGL qw(:all); You can use OpenGL as needed here. my ($SDLAPP, $WIDTH, $HEIGHT, $SDLEVENT); $| = 1; $WIDTH = 1024; $HEIGHT = 768; $SDLAPP = SDLx::App->new(title => "OpenGL App", width => $WIDTH, height => $HEIGHT, gl => 1); $SDLEVENT = SDL::Event->new; SDLx::App can start an OpenGL application with the parameter gl => 1. glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(60, $WIDTH / $HEIGHT, 1, 1000); glTranslatef(0, 0, -20); Above we enable GL and set the correct perspective while(1) { &handlepolls; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glRotatef(.1, 1, 1, 1); &drawscene; $SDLAPP->sync; } For SDLx::App sync handles the GL buffer clean. sub drawscene { my ($color, $x, $y, $z); for (-2 .. 2) { glPushMatrix; glTranslatef($_ * 3, 0, 0); glColor3d(1, 0, 0); &draw_cube; glPopMatrix; } return ""; } sub draw_cube { my (@indices, @vertices, $face, $vertex, $index, $coords); @indices = qw(4 5 6 7 1 2 6 5 0 1 5 4 0 3 2 1 0 4 7 3 2 3 7 6); @vertices = ([-1, -1, -1], [ 1, -1, -1], [ 1, 1, -1], [-1, 1, -1], [-1, -1, 1], [ 1, -1, 1], [ 1, 1, 1], [-1, 1, 1]); glBegin(GL_QUADS); foreach my $face (0..5) { foreach my $vertex (0..3) { $index = $indices[4 * $face + $vertex]; $coords = $vertices[$index]; glVertex3d(@$coords); } } glEnd; return ""; } Below we can use SDL::Events as normal: sub handlepolls { my ($type, $key); SDL::Events::pump_events(); while (SDL::Events::poll_event($SDLEVENT)) { $type = $SDLEVENT->type(); $key = ($type == 2 or $type == 3) ? $SDLEVENT->key_sym : ""; if ($type == 4) { printf("You moved the mouse! x=%s y=%s xrel=%s yrel=%s ", $SDLEVENT->motion_x, $SDLEVENT->motion_y, $SDLEVENT->motion_xrel, $SDLEVENT->motion_yrel) } elsif ($type == 2) { print "You are pressing $key " } elsif ($type == 3) { print "You released $key " } elsif ($type == 12) { exit } else { print "TYPE $type UNKNOWN! " } if ($type == 2) { if ($key eq "q" or $key eq "escape") { exit } } } return ""; } SEE ALSO
perl SDLx::App OpenGL AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::Cookbook::OpenGL(3pm)
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