12-04-2014
Quote:
Originally Posted by
blackrageous
I recently completed testing and re-introducing myself to snmp[...] Still testing.
Once you are done i would be very interested in the outcome. Probably the audience here is, too. How about writing about it for our board, hmm?
bakunin
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GOMOKU(6) BSD Games Manual GOMOKU(6)
NAME
gomoku -- game of 5 in a row
SYNOPSIS
gomoku [-bcdu] [-D debugfile] [inputfile]
DESCRIPTION
gomoku is a two player game were the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention,
black always moves first. With no arguments, gomoku will display a playing board and prompt for moves from the user. Valid moves are a let-
ter for the column and a number for the row of an empty board location. Entering ``quit" or ``resign" will end the game. You can save the
current state of the game by entering ``save" and supplying a file name when prompted. The optional file inputfile can be used to restore a
saved game.
The options are:
-b This option sets background mode. Input moves are read from standard input, the computer picks a move, and prints it to standard
output. The first input line should be either ``black" or ``white" to specify whether gomoku has the first move or not respectively.
This option was intended for game tournaments where a referee program handles the board display and pits one program against another.
-c Computer versus computer. gomoku will play a game against itself. This is mostly used for testing.
-d Print debugging information. Repeating this option more than once yields more detailed information.
-D debugfile
Print the debug information to debugfile instead of to the standard output.
-u User versus user. This is mostly used for testing.
AUTHOR
Ralph Campbell
ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by Peter Langston.
BSD
August 4, 1994 BSD