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Top Forums Shell Programming and Scripting Bash question: working with an array of previously set variable strings Post 302927307 by MadeInGermany on Tuesday 2nd of December 2014 04:13:40 AM
Old 12-02-2014
There is no range command.
Code:
range="2195 2196 5223 443"

A string with spaces is assigned to a simple variable.
Code:
for i in $range

The unquoted $range lets the shell break the string into tokens, so there is a loop over all tokens.
Of course you can directly do
Code:
for i in 2195 2196 5223 443

---------- Post updated at 04:13 AM ---------- Previous update was at 04:03 AM ----------

An alternative technique:
Code:
while read url port
do
  if [[ $(nc -z "$url" "$port") == *succeeded* ]]
  then
    echo "SUCCESS: $port is open/working."
  else
    echo "FAILURE: $port is NOT open/working."
  fi
done << URL_PORT
foo 2195
bar 2196
baz 5223
bay 443
URL_PORT

 

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GLTRANSFORMFEEDBACKV(3G)					  [FIXME: manual]					  GLTRANSFORMFEEDBACKV(3G)

NAME
glTransformFeedbackVaryings - specify values to record in transform feedback buffers C SPECIFICATION
void glTransformFeedbackVaryings(GLuintprogram, GLsizeicount, const char **varyings, GLenumbufferMode); PARAMETERS
program The name of the target program object. count The number of varying variables used for transform feedback. varyings An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. bufferMode Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. DESCRIPTION
The names of the vertex or geometry shader outputs to be recorded in transform feedback mode are specified using glTransformFeedbackVaryings. When a geometry shader is active, transform feedback records the values of selected geometry shader output variables from the emitted vertices. Otherwise, the values of the selected vertex shader outputs are recorded. The state set by glTranformFeedbackVaryings is stored and takes effect next time glLinkProgram() is called on program. When glLinkProgram() is called, program is linked so that the values of the specified varying variables for the vertices of each primitive generated by the GL are written to a single buffer object if bufferMode is GL_INTERLEAVED_ATTRIBS or multiple buffer objects if bufferMode is GL_SEPARATE_ATTRIBS. In addition to the errors generated by glTransformFeedbackVaryings, the program program will fail to link if: o The count specified by glTransformFeedbackVaryings is non-zero, but the program object has no vertex or geometry shader. o Any variable name specified in the varyings array is not declared as an output in the vertex shader (or the geometry shader, if active). o Any two entries in the varyings array specify the same varying variable. o The total number of components to capture in any varying variable in varyings is greater than the constant GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS and the buffer mode is GL_SEPARATE_ATTRIBS. o The total number of components to capture is greater than the constant GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS and the buffer mode is GL_INTERLEAVED_ATTRIBS. NOTES
glGetTransformFeedbackVarying is available only if the GL version is 3.0 or greater. ERRORS
GL_INVALID_VALUE is generated if program is not the name of a program object. GL_INVALID_VALUE is generated if bufferMode is GL_SEPARATE_ATTRIBS and count is greater than the implementation-dependent limit GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS. ASSOCIATED GETS
glGetTransformFeedbackVarying() SEE ALSO
glBeginTransformFeedback(), glEndTransformFeedback(), glGetTransformFeedbackVarying() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLTRANSFORMFEEDBACKV(3G)
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