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Full Discussion: Combine shell files
Top Forums Shell Programming and Scripting Combine shell files Post 302923280 by sea on Friday 31st of October 2014 05:54:17 PM
Old 10-31-2014
Question, does this run for you as expected?

Code:
+ ~ $ sh annovar.sh 
What is the id of the patient to be matched  : 3
': not a valid identifier `id
What panel: 3
': not a valid identifier `panel
annovar.sh: line 4: syntax error near unexpected token `$'in\r''
'nnovar.sh: line 4: `		case "$id" in

2 ~ $ sh annovar.sh 
What is the id of the patient to be matched  : a
': not a valid identifier `id
What panel: b
': not a valid identifier `panel
annovar.sh: line 4: syntax error near unexpected token `$'in\r''
'nnovar.sh: line 4: `		case "$id" in

2 ~ $

Already gave instructions how to avoid these in: https://www.unix.com/302922954-post2.html
The code looks very identical to your previous code.

Please show some more effort (than just copy paste previous thread into a single file), you seem quite capable looking at your perl lines.

Thank you

---------- Post updated at 22:54 ---------- Previous update was at 22:33 ----------

However, to give you a hint on how to avoid the 'goto's, here is a little example:
Code:
#!/bin/bash
# Loop menu example
# 2014.10.31 by sea
################### 
#
#	Variables
#
	show_menu=true
	menu=( "Entry One" "Another two" "All good things are three" )
	func_show() { # "MESSAGE STRING"
	# Prints passed argument
	# Returns nothing
		printf '\n\t%s\n\n' "$1"
	}
#
#	Display & Action
#
	clear
	while $show_menu
	do	printf '#----------------------#\n%s\n' "Please select your task:"
		select entry in "${menu[@]}" Back
		do	case "$entry" in
			Back)		show_menu=false
					;;
			"Entry One")	func_show "first code (index id 0) :: $entry"
					;;
			"${menu[2]}")	func_show "third code :: ${menu[${#menu[@]}-1]}"
					;;
			*)		func_show "anything else (index id 1) :: $entry"
					;;
			esac
			break
		done
	done

Hope this helps

Last edited by sea; 10-31-2014 at 07:02 PM..
 

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glutCreateMenu(3GLUT)						       GLUT						     glutCreateMenu(3GLUT)

NAME
glutCreateMenu - creates a new pop-up menu. SYNTAX
#include <GLUT/glut.h> int glutCreateMenu(void (*func)(int value)); ARGUMENTS
func The callback function for the menu that is called when a menu entry from the menu is selected. The value passed to the callback is determined by the value for the selected menu entry. DESCRIPTION
glutCreateMenu creates a new pop-up menu and returns a unique small integer identifier. The range of allocated identifiers starts at one. The menu identifier range is separate from the window identifier range. Implicitly, the current menu is set to the newly created menu. This menu identifier can be used when calling glutSetMenu. When the menu callback is called because a menu entry is selected for the menu, the current menu will be implicitly set to the menu with the selected entry before the callback is made. EXAMPLE
Here is a quick example of how to create a GLUT popup menu with two submenus and attach it to the right button of the current window: int submenu1, submenu2; submenu1 = glutCreateMenu(selectMessage); glutAddMenuEntry("abc", 1); glutAddMenuEntry("ABC", 2); submenu2 = glutCreateMenu(selectColor); glutAddMenuEntry("Green", 1); glutAddMenuEntry("Red", 2); glutAddMenuEntry("White", 3); glutCreateMenu(selectFont); glutAddMenuEntry("9 by 15", 0); glutAddMenuEntry("Times Roman 10", 1); glutAddMenuEntry("Times Roman 24", 2); glutAddSubMenu("Messages", submenu1); glutAddSubMenu("Color", submenu2); glutAttachMenu(GLUT_RIGHT_BUTTON); X IMPLEMENTATION NOTES
If available, GLUT for X will take advantage of overlay planes for implementing pop-up menus. The use of overlay planes can eliminate dis- play callbacks when pop-up menus are deactivated. The SERVER_OVERLAY_VISUALS convention is used to determine if overlay visuals are avail- able. SEE ALSO
glutCreateWindow, glutDestroyMenu, glutSetMenu, glutAttachMenu AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutCreateMenu(3GLUT)
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