10-22-2014
Quote:
Originally Posted by
linuxUser_
Very simple question: RudiC able to understand the issue and Aia didn't, why?
Nobody understood it until you explained.
What is obvious to you isn't obvious to us -- we can't see your computer. When you say "something doesn't work" and don't tell us what you did or changed, we are left wild-guessing. We're not going to assume you interpreted our instructions correctly either; if it's
that obvious, why couldn't you get it to work? Did you misinterpret something we said? We don't know. We can't tell. We can't even tell how, we can't even tell in what way it didn't work.
I remember a while ago trying to talk to someone who was having a problem with a website of mine. I asked him to tell me
exactly what he did and what URL's but he refused to be specific and berated me instead. I had to remote into his computer to discover he was going to the wrong URL, something he could have simply told me when I asked instead of expecting me to read his mind. He
thought something was obvious, but it wasn't.
Never make us guess if you can help it.
Last edited by Corona688; 10-22-2014 at 02:39 PM..
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LEARN ABOUT DEBIAN
arithmetic
ARITHMETIC(6) BSD Games Manual ARITHMETIC(6)
NAME
arithmetic -- quiz on simple arithmetic
SYNOPSIS
arithmetic [-o +-x/] [-r range]
DESCRIPTION
arithmetic asks you to solve problems in simple arithmetic. Each question must be answered correctly before going on to the next. After
every 20 problems, it prints the score so far and the time taken. You can quit at any time by typing the interrupt or end-of-file character.
The options are as follows:
-o By default, arithmetic asks questions on addition of numbers from 0 to 10, and corresponding subtraction. By supplying one or more
of the characters +-x/, you can ask for problems in addition, subtraction, multiplication, and division, respectively. If you give
one of these characters more than once, that kind of problem will be asked correspondingly more often.
-r If a range is supplied, arithmetic selects the numbers in its problems in the following way. For addition and multiplication, the
numbers to be added or multiplied are between 0 and range, inclusive. For subtraction and division, both the required result and the
number to divide by or subtract will be between 0 and range. (Of course, arithmetic will not ask you to divide by 0.) The default
range is 10.
When you get a problem wrong, arithmetic will remember the numbers involved, and will tend to select those numbers more often than others, in
problems of the same sort. Eventually it will forgive and forget.
arithmetic cannot be persuaded to tell you the right answer. You must work it out for yourself.
DIAGNOSTICS
``What?'' if you get a question wrong. ``Right!'' if you get it right. ``Please type a number.'' if arithmetic doesn't understand what you
typed.
SEE ALSO
bc(1), dc(1)
BSD
May 31, 1993 BSD