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Top Forums Shell Programming and Scripting [BASH] Script to manage background scripts (running, finished, exit code) Post 302921341 by Corona688 on Thursday 16th of October 2014 12:18:59 PM
Old 10-16-2014
This is bad:

Code:
while [[ ! -z "${scripts_remains[@]}" ]]

If there's more than one thing in that array, this will die with 'too many arguments' or 'unexpected argument' or the like for cramming [[ ! -z "a" "b" "c" "d" "..." ]] into your statement.

Try while [[ ! -z "${scripts_remains[*]}" ]]

I might be able to comment more on your code if you posted anything except screenshots.

If it's too big to post, trim it down! Make a minimal example that still shows the problem. There's probably good odds that doing so will actually find the problem, too.

I'd be tempted to just use strings and/or positional parameters instead of arrays here, too. They're much easier to deal with in a lot of circumstances.

Code:
# loop over array
for X in "${ARRAY[@]}" ; do ...  ; done

# loop over string
for X in $string ; do ... ; done

# rotating an array
TMP=${ARR[0]}
for((N=1; N<${#ARR[@]}; N++)) ; do ARR[$((N-1))]=ARR[$N] ; done ; ARR[${#ARR[@]}]=$TMP

# rotating a string
set -- $string ; set -- "$@" $1 ; shift
string="$*"


Last edited by Corona688; 10-16-2014 at 01:24 PM..
 

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GLSHADERSOURCE(3G)						    OpenGL 3.3							GLSHADERSOURCE(3G)

NAME
glShaderSource - Replaces the source code in a shader object C SPECIFICATION
void glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length); PARAMETERS
shader Specifies the handle of the shader object whose source code is to be replaced. count Specifies the number of elements in the string and length arrays. string Specifies an array of pointers to strings containing the source code to be loaded into the shader. length Specifies an array of string lengths. DESCRIPTION
glShaderSource sets the source code in shader to the source code in the array of strings specified by string. Any source code previously stored in the shader object is completely replaced. The number of strings in the array is specified by count. If length is NULL, each string is assumed to be null terminated. If length is a value other than NULL, it points to an array containing a string length for each of the corresponding elements of string. Each element in the length array may contain the length of the corresponding string (the null character is not counted as part of the string length) or a value less than 0 to indicate that the string is null terminated. The source code strings are not scanned or parsed at this time; they are simply copied into the specified shader object. NOTES
OpenGL copies the shader source code strings when glShaderSource is called, so an application may free its copy of the source code strings immediately after the function returns. ERRORS
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if shader is not a shader object. GL_INVALID_VALUE is generated if count is less than 0. ASSOCIATED GETS
glGetShader() with arguments shader and GL_SHADER_SOURCE_LENGTH glGetShaderSource() with argument shader glIsShader() SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLSHADERSOURCE(3G)
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