If there's more than one thing in that array, this will die with 'too many arguments' or 'unexpected argument' or the like for cramming [[ ! -z "a" "b" "c" "d" "..." ]] into your statement.
Try while [[ ! -z "${scripts_remains[*]}" ]]
I might be able to comment more on your code if you posted anything except screenshots.
If it's too big to post, trim it down! Make a minimal example that still shows the problem. There's probably good odds that doing so will actually find the problem, too.
I'd be tempted to just use strings and/or positional parameters instead of arrays here, too. They're much easier to deal with in a lot of circumstances.
Last edited by Corona688; 10-16-2014 at 01:24 PM..
I have a sript which is going to trigger other 3 scripts in background simultaneously
for eg:
Main Script:(main.sh)
-----------
sh a.sh &
sh b.sh &
sh c.sh &
How to catch the exit status and store it in a variable for all those three scripts in main script. Is there any other way of... (4 Replies)
In my last job someone gave me the command to put in my .profile that let me know when a job I had running in the background finished. It was a word about 5 char long. I can't remember it! (4 Replies)
I have the following sample script to run a script the jobs with the same
priority(in this case field3) in parallel; wait for the jobs to finish
and run the next set of jobs in parallel.When all the lines are read
exit the script.
I have the following script which is doing evrything I want... (1 Reply)
Hi All,
I have a scenario where I am executing some child shell scripts in background (using &)through a master parent script.
Is there a way I can capture the exit status of each individual child script after the execution is completed. (2 Replies)
Hi all, i hava a specific backgroud process. I have de PID of this process. At some time, the process finish his job, is there any way to catch the exit code? I use "echo $?" normally for commands.
Thanks! (2 Replies)
Hi, I have written a script that allows me to repetitively play a music file $N times, which is specified through user input. However, if I want to exit the script before it has finished looping $N times, if I use CTRL+c, I have to CTRL+c however many times are left in order to complete the loop.... (9 Replies)
Hi, below is my master script wihch inturn runs 2 scripts in background
#master_script.sh
./subscript1.sh &
./subscript2.sh &
executed the master_script.sh from unix command prompt
$ ./master_script.sh
it is executing the subscripts and they are completing fine, however master_script.sh is... (2 Replies)
Hi
Could someone offer some help on this problem I've got with running a background process.
As part of a script that does a stop/start/status for a piece of software called SAS, the following extract is from part of the start step.
My issue is that when the script is run, the control... (0 Replies)
Hello,
I am running a bash script to do an rsync back on a computer running MacOS High Sierra. This is the script I am using,
#!/bin/bash
# main backup location, trailing slash included
backup_loc="/Volumes/Archive_Volume/00_macos_backup/"
# generic backup function
function backup {... (12 Replies)
Discussion started by: LMHmedchem
12 Replies
LEARN ABOUT OSX
glshadersource
GLSHADERSOURCE(3G) OpenGL 3.3 GLSHADERSOURCE(3G)NAME
glShaderSource - Replaces the source code in a shader object
C SPECIFICATION
void glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length);
PARAMETERS
shader
Specifies the handle of the shader object whose source code is to be replaced.
count
Specifies the number of elements in the string and length arrays.
string
Specifies an array of pointers to strings containing the source code to be loaded into the shader.
length
Specifies an array of string lengths.
DESCRIPTION
glShaderSource sets the source code in shader to the source code in the array of strings specified by string. Any source code previously
stored in the shader object is completely replaced. The number of strings in the array is specified by count. If length is NULL, each
string is assumed to be null terminated. If length is a value other than NULL, it points to an array containing a string length for each of
the corresponding elements of string. Each element in the length array may contain the length of the corresponding string (the null
character is not counted as part of the string length) or a value less than 0 to indicate that the string is null terminated. The source
code strings are not scanned or parsed at this time; they are simply copied into the specified shader object.
NOTES
OpenGL copies the shader source code strings when glShaderSource is called, so an application may free its copy of the source code strings
immediately after the function returns.
ERRORS
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if shader is not a shader object.
GL_INVALID_VALUE is generated if count is less than 0.
ASSOCIATED GETS
glGetShader() with arguments shader and GL_SHADER_SOURCE_LENGTH
glGetShaderSource() with argument shader
glIsShader()
SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader()
COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLSHADERSOURCE(3G)