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Top Forums Shell Programming and Scripting How to split files using shell script? Post 302912576 by linuxUser_ on Sunday 10th of August 2014 01:30:36 AM
Old 08-10-2014
How to split files using shell script?

Code:
solid top
facet normal 0    1    0
outer loop
vertex 0    1    0
vertex 1    1    1
vertex 1    1     0
endloop
endfacet
facet normal 0    1    0
outer loop
vertex 0    1    0
vertex 0    1    1
vertex 1    1     1
endloop
endfacet
endsolid top
solid bottom
facet normal 0    -1    0
outer loop
vertex 0    0    1
vertex 0    0    0
vertex 1    0     0
endloop
endfacet
facet normal 0    -1    0
outer loop
vertex 0    0    1
vertex 1    0    0
vertex 1    0     1
endloop
endfacet
endsolid bottom

Hi All,

Hope everyone enjoying weekend. I need little help.
Above is the file format. I want to split it into two stl files namely top.stl bottom.stl. How can I do it?
Also, There is no limit for number of solid regions. shell script should work for any number of solids.

Regards,
linuxUser_
 

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GLPROVOKINGVERTEX(3G)						    OpenGL 3.3						     GLPROVOKINGVERTEX(3G)

NAME
glProvokingVertex - specifiy the vertex to be used as the source of data for flat shaded varyings C SPECIFICATION
void glProvokingVertex(GLenum provokeMode); PARAMETERS
provokeMode Specifies the vertex to be used as the source of data for flat shaded varyings. DESCRIPTION
Flatshading a vertex shader varying output means to assign all vetices of the primitive the same value for that output. The vertex from which these values is derived is known as the provoking vertex and glProvokingVertex specifies which vertex is to be used as the source of data for flat shaded varyings. provokeMode must be either GL_FIRST_VERTEX_CONVENTION or GL_LAST_VERTEX_CONVENTION, and controls the selection of the vertex whose values are assigned to flatshaded varying outputs. The interpretation of these values for the supported primitive types is: If a vertex or geometry shader is active, user-defined varying outputs may be flatshaded by using the flat qualifier when declaring the output. NOTES
glProvokingVertex is available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_ENUM is generated if provokeMode is not an accepted value. COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLPROVOKINGVERTEX(3G)
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