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Top Forums UNIX for Dummies Questions & Answers Linux - mailx - attachment - via script/command Post 302907118 by reldb on Thursday 26th of June 2014 01:00:55 AM
Old 06-26-2014
Linux - mailx - attachment - via script/command

Hi

I am trying to send an email using mailx with an attachment but without using uuencode.
as per man page we can use -a option.

I tried below command
Code:
 mailx -s "test" -a "/home/test/1.txt" "abc@gmail.com"

but it waits for more input and i had to press ControlD which in turns print EOT and finally email comes with attachment.

I want to avoid this manual intervention so that email can go with just a command in script.

Pls help what i need to do.

---------- Post updated at 01:00 AM ---------- Previous update was at 12:45 AM ----------

Nevermind, I was able to make it working with below.
Code:
mailx -s "test" -a "/home/test/1.txt" "abc@gmail.com" < /dev/null

See in previous command it was waiting for email body and i am able to give as above way as null

It worked fine and i got the email with attachment and empty body.

Last edited by vbe; 06-26-2014 at 05:27 AM.. Reason: code tags
 

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GLFRAMEBUFFERRENDERB(3G)					   OpenGL Manual					  GLFRAMEBUFFERRENDERB(3G)

NAME
glFramebufferRenderbuffer - attach a renderbuffer as a logical buffer to the currently bound framebuffer object C SPECIFICATION
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); PARAMETERS
target Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. attachment Specifies the attachment point of the framebuffer. renderbuffertarget Specifies the renderbuffer target and must be GL_RENDERBUFFER. renderbuffer Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. DESCRIPTION
glFramebufferRenderbuffer attaches a renderbuffer as one of the logical buffers of the currently bound framebuffer object. renderbuffer is the name of the renderbuffer object to attach and must be either zero, or the name of an existing renderbuffer object of type renderbuffertarget. If renderbuffer is not zero and if glFramebufferRenderbuffer is successful, then the renderbuffer name renderbuffer will be used as the logical buffer identified by attachment of the framebuffer currently bound to target. The value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for the specified attachment point is set to GL_RENDERBUFFER and the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is set to renderbuffer. All other state values of the attachment point specified by attachment are set to their default values. No change is made to the state of the renderbuuffer object and any previous attachment to the attachment logical buffer of the framebuffer target is broken. Calling glFramebufferRenderbuffer with the renderbuffer name zero will detach the image, if any, identified by attachment, in the framebuffer currently bound to target. All state values of the attachment point specified by attachment in the object bound to target are set to their default values. Setting attachment to the value GL_DEPTH_STENCIL_ATTACHMENT is a special case causing both the depth and stencil attachments of the framebuffer object to be set to renderbuffer, which should have the base internal format GL_DEPTH_STENCIL. ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens. GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER. GL_INVALID_OPERATION is generated if zero is bound to target. SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTexture1D(), glFramebufferTexture2D(), glFramebufferTexture3D() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLFRAMEBUFFERRENDERB(3G)
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