Hello All,
I am very new to socket programming and client server architecture. I have to write a client which will send some data to server and server will display it on its console. I am ready with both client and server but my problem is with packetizing of data --
I have structure which contains info to be sent to server. It looks like below --
My question is how can I send this info to server so that it will interpret this info as I wanted --
I have written a socket program in C under RedHat Linux 6.2. This program is using SOCK_STREAM (TCP) to connect to any ip address at port # 23. The program is hosted on the linux machine and works well with Cisco routers. But when I am trying to connect to the same linux machine, it does not return... (4 Replies)
Hi,
We have developed a server program using TCP/IP Communication to communicate with another client program. After running for some days we find the TCP/IP connection from the server program is getting slower ie, the messages are not send quickly to the client.
What i mean to say is since the... (0 Replies)
Requirements:
A server program should read a file and send the message to the client . if the file is not there, then switch to the receive part of the same program and receive any messages from the socket. If no messages to receive then switch to send part of the program to... (2 Replies)
Hello !
I'm writing a chat program , and I have a curiozity. I'm curently using two ports ( sockets ) for client - server interconections.
One socket is used for ordinary ( normal ) data ( Ex : data on main-chat ) , and the another ( two socket ) is used to send management data : ( Ex... (0 Replies)
Hi all,
I'm writing a socket program which sends a structure from one machine to another. When I run my client first time it runs well, however after the first time I couldn't receive all the data inside the structure (it is like, half of the array is received and the other half is not set). I... (1 Reply)
I am using c to send data to a socket with the following commands:
socket = socket(AF_INET, SOCK_STREAM, ptrp->p_proto);
ioctl(socket, FIONBIO, (char *)&on);
connect(socket)
send(socket,data)
shutdown(socket, SHUT_WR);
recv(socket) //ready last of data waiting on the port
//note this is... (3 Replies)
Hello!
I want to sent data (pictures: pic.jpg or textfiles) to a server. The pictures should be stored in \my_pictures\beautiful_images. How can I do it with Perl? I think, that I should start with a socket??
Do you have a tutorial or a site, where I can read about it? I use the IDE Padre /... (1 Reply)
Hey guys,
Is it possible to have a worker thread send data out a TCP connection while another thread is waiting using using select() on that same connection?
If not, then what is the correct way to maintain a connection, react to incoming data, and send data over a TCP connection?
Thanks... (16 Replies)
I have problem with oracle solaris 10 running on oracle sparc T4-2 server.
Os information: 5.10 Generic_150400-03 sun4v sparc sun4v
Output from tcpstat.d script
TCP bytes: out outRetrans in inDup inUnorder
6833763 7300 98884 0... (2 Replies)
Discussion started by: insatiable1610
2 Replies
LEARN ABOUT DEBIAN
shevek_server_connection
shevek::server< client, serverdata >::connection(3) Library Functions Manual shevek::server< client, serverdata >::connection(3)NAME
shevek::server< client, serverdata >::connection -
Base of the client class which is implemented by the calling program.
SYNOPSIS
#include <server.hh>
Inherits shevek::refbase.
Public Member Functions
void continue_reading ()
This is called after in->unread (), to resume accepting data from this connection.
~connection ()
Destructor.
Public Attributes
Glib::RefPtr< shevek::fd > in
The input socket. The client can stop reading from this connection by calling in->unread ().
Glib::RefPtr< shevek::fd > out
The output socket. This is used to send data to the connection.
Protected Member Functions
connection ()
The client class can construct this object with its create function.
Glib::RefPtr< server< client,
serverdata > > get_server ()"
Access to the server object which hosts this client.
void disconnect ()
This can be called by the client object to close this connection.
Friends
class server< client, serverdata >
Detailed Description
template<typename client, typename serverdata>struct shevek::server< client, serverdata >::connection
Base of the client class which is implemented by the calling program.
A client object is created for every connection which is accepted. This class handles server administration and provides access to members
from the client class.
Author
Generated automatically by Doxygen for libshevek from the source code.
libshevek Fri May 11 2012 shevek::server< client, serverdata >::connection(3)