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Full Discussion: Is C worth the effort?
Top Forums Programming Is C worth the effort? Post 302905290 by dryPants on Tuesday 10th of June 2014 05:46:26 PM
Old 06-10-2014
Is C worth the effort?

Hello guys,
I have a little question.
I think about learning c or c++ because im very interessted in low Level programming. And because i love Unix Too i thought C would be the better choice since Most it Done in c. Or should i learn c++?
Because C++ has all this nice Features like oop and stuff that makes programming easyer.

What i want to do.later is Programm.on the.Nintendo ds and.such things. And perhaps some day a little OS Kernel
For arm or such thing well just for fun ofcause


Sry for.typos and so on. Writing from.Phone

Greets dryPants
 

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scene_polygon3d(3alleg4)					  Allegro manual					  scene_polygon3d(3alleg4)

NAME
scene_polygon3d, scene_polygon3d_f - Puts a polygon in the scene rendering list. Allegro game programming library. SYNOPSIS
#include <allegro.h> int scene_polygon3d(int type, BITMAP *texture, int vc, V3D *vtx[]); int scene_polygon3d_f(int type, BITMAP *texture, int vc, V3D_f *vtx[]); DESCRIPTION
Puts a polygon in the rendering list. Nothing is really rendered at this moment. Should be called between clear_scene() and render_scene(). Arguments are the same as for polygon3d(), except the bitmap is missing. The one passed to clear_scene() will be used. Unlike polygon3d(), the polygon may be concave or self-intersecting. Shapes that penetrate one another may look OK, but they are not really handled by this code. Note that the texture is stored as a pointer only, and you should keep the actual bitmap around until render_scene(), where it is used. Since the FLAT style is implemented with the low-level hline() function, the FLAT style is subject to DRAW_MODEs. All these modes are valid. Along with the polygon, this mode will be stored for the rendering moment, and also all the other related variables (color_map pointer, pattern pointer, anchor, blender values). The settings of the CPU_MMX and CPU_3DNOW flags of the cpu_capabilities global variable on entry in this routine affect the choice of low- level asm routine that will be used by render_scene() for this polygon. RETURN VALUE
Returns zero on success, or a negative number if it won't be rendered for lack of a rendering routine. SEE ALSO
create_scene(3alleg4), clear_scene(3alleg4), render_scene(3alleg4), destroy_scene(3alleg4), polygon3d(3alleg4), cpu_capabilities(3alleg4), exscn3d(3alleg4) Allegro version 4.4.2 scene_polygon3d(3alleg4)
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