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Top Forums Shell Programming and Scripting Bash script having variable substitution problems Post 302900714 by kshitij on Thursday 8th of May 2014 10:50:55 AM
Old 05-08-2014
Wrench Bash script having variable substitution problems

Hi

I am setting the variables like this :
HTML Code:
setenv MODULE1 modem5__3 
setenv MODULE2 modem5__2 
setenv MODULE3 modem_ctrl_1_1 
setenv MODULE4 modem_1_0 

setenv COUNT 10
I am having a bash script as shown below

################################################
HTML Code:
#!/bin/bash 

for (( c=1; c<=${COUNT}; c++ ))

do
   
sed -n '/module '${MODULE}'${c} /,/endmodule/p' prescan.v > temp${c}.v

sed -i '0,/o_func_clk /s/o_func_clk/o_func_clk, DFT_ClkEnScanIn1 ,scan_clock_en , DFT_ClkgenScanEnable  /' temp${c}.v
#sed -i '0,/i_UDR_DFT_free_running;/i_UDR_DFT_free_running;/i_UDR_DFT_free_running , DFT_ClkEnScanIn1 , DFT_ClkgenScanEnable ;/' temp${c}.v

sed -i 's/i_UDR_DFT_free_running;/i_UDR_DFT_free_running , DFT_ClkEnScanIn1 , DFT_ClkgenScanEnable ;/' temp${c}.v

sed -i '/\[0\:0\] i_func_clk_en/a output  scan_clock_en ;' temp${c}.v
sed -i '/scan_clock_en_reg/,+1d' temp${c}.v

sed -i '/endmodule/i M8E35B_SDFF2X1  scan_clock_en_reg (.q ( scan_clock_en ) , .d (pre_scan_clock_en ) , .te ( DFT_ClkgenScanEnable ) , .ti ( DFT_ClkEnScanIn1 ) , .phi ( i_scan_clk ));' temp${c}.v


done
This script should generate multiple temp files temp1.v temp2.v temp3.v temp4.v
after being processed with sed scripts.

The problem is with the first line

Code:
sed -n '/module '${MODULE}'${c} /,/endmodule/p' prescan.v > temp${c}.v

sed is unable to do variable substitution.

I tried with double quotes also substitution is not happening and getting empty temp files.

The $c should be incremented and the $MODULE1 $MODUL2 should be read depending upon the environmental variable set and the pattern should be searched and temp file should be created.

Please let me how to tackle this issue

Last edited by Scrutinizer; 05-09-2014 at 07:11 AM.. Reason: additional code tags
 

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SDL_PixelFormat(3)						 SDL API Reference						SDL_PixelFormat(3)

NAME
SDL_PixelFormat - Stores surface format information STRUCTURE DEFINITION
typedef struct SDL_PixelFormat { SDL_Palette *palette; Uint8 BitsPerPixel; Uint8 BytesPerPixel; Uint8 Rloss, Gloss, Bloss, Aloss; Uint8 Rshift, Gshift, Bshift, Ashift; Uint32 Rmask, Gmask, Bmask, Amask; Uint32 colorkey; Uint8 alpha; } SDL_PixelFormat; STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8 BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32. BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four. [RGBA]mask Binary mask used to retrieve individual color values [RGBA]loss Precision loss of each color component (2^[RGBA]loss) [RGBA]shift Binary left shift of each color component in the pixel value colorkey Pixel value of transparent pixels alpha Overall surface alpha value DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor- mat in the format field. If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential. 8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer- Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a 8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for- mat->palette->colors. Like so: SDL_Surface *surface; SDL_PixelFormat *fmt; SDL_Color *color; Uint8 index; . . /* Create surface */ . . fmt=surface->format; /* Check the bitdepth of the surface */ if(fmt->BitsPerPixel!=8){ fprintf(stderr, "Not an 8-bit surface. "); return(-1); } /* Lock the surface */ SDL_LockSurface(surface); /* Get the topleft pixel */ index=*(Uint8 *)surface->pixels; color=fmt->palette->colors[index]; /* Unlock the surface */ SDL_UnlockSurface(surface); printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d ", color->r, color->g, color->b, index); . . Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel. /* Extracting color components from a 32-bit color value */ SDL_PixelFormat *fmt; SDL_Surface *surface; Uint32 temp, pixel; Uint8 red, green, blue, alpha; . . . fmt=surface->format; SDL_LockSurface(surface); pixel=*((Uint32*)surface->pixels); SDL_UnlockSurface(surface); /* Get Red component */ temp=pixel&fmt->Rmask; /* Isolate red component */ temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */ temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */ red=(Uint8)temp; /* Get Green component */ temp=pixel&fmt->Gmask; /* Isolate green component */ temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */ temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */ green=(Uint8)temp; /* Get Blue component */ temp=pixel&fmt->Bmask; /* Isolate blue component */ temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */ temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */ blue=(Uint8)temp; /* Get Alpha component */ temp=pixel&fmt->Amask; /* Isolate alpha component */ temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */ temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */ alpha=(Uint8)temp; printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d ", red, green, blue, alpha); . . . SEE ALSO
SDL_Surface, SDL_MapRGB SDL
Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)
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