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Operating Systems AIX No VGA card and I need to know server IP Post 302899786 by bakunin on Thursday 1st of May 2014 03:05:44 PM
Old 05-01-2014
Quote:
Originally Posted by Mohannad
I have Power7 server, and I want to know its IP address.
Depending on your hardware setup this can have different meanings:

p7-systems are a box initially and this box has (one or two) "service processors" (firmware with its own local intelligence, used to manage the box). This service processor(s) is usually connected to a HMC if you have one and given an IP address from the HMC, which also acts as a sort-of DHCP server.

This box now is operated not as a system on itself, but you define one or several fractions of its resources (profiles) and operate these as independent systems (LPARs). Each of these systems can have (and usually has) its own IP(s).

One or more (pairs, if you use a HMC or not) LPARs - so-called VIOS - are used to provide virtualised communication resources and disks to the others, so that you are not limited by your physical hardware in creating these LPARs. These VIOS(es) take the physical network adapters and configure an outside-IP adress on them, then provide "internal" virtual adapters (with IP-adresses) to the other LPARs. You might also have one or more internal networks (internal to the box all the LPARs reside on) over which the LPARs can talk to one another.

I know, this looks confusing at first. Still, i hope this helps.

bakunin
 

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Box(3I) 						    InterViews Reference Manual 						   Box(3I)

NAME
Box, HBox, VBox - tile interactors in a box SYNOPSIS
#include <InterViews/box.h> DESCRIPTION
A box is a scene of interactors that are tiled side-by-side in the available space. Interactors are placed left-to-right in a horizontal box, and top-to-bottom in a vertical box. A box will try to stretch or shrink the interactors inside it to fit the available space. The natural size of a box is the sum of its ele- ments along the major axis, and the maximum along its minor axis. A box's stretchability (shrinkability) is the sum of its elements along its major axis and the minimum of its elements along its minor axis. PUBLIC OPERATIONS
HBox(...) VBox(...) Create a new box. Zero to seven interactors may be passed as arguments; the interactors are inserted into the box. void Align(Alignment) Set the alignment mode that the box uses to place elements along the minor axis. The default alignment for an hbox is Bottom; other choices are Top and Center. The default alignment for a vbox is Left; other choices are Right and Center. void Insert(Interactor*) Append an interactor to the box. Components of an hbox (vbox) will appear left-to-right (top-to-bottom) in the order in which they are inserted. void Change(Interactor*) Notify the box that the given interactor's shape has changed. If change propagation is true, the box will modify its own shape to reflect the change and notify its parent. Regardless of propagation, the box will recompute the positions of the component interac- tors and update any that have changed. void Remove(Interactor*) Take an element of out a box. Remove does not cause any immediate change to the other components in the box; the Change operation must be called after one or more Removes to update the component positions. SEE ALSO
Glue(3I), Interactor(3I), Scene(3I), Shape(3I) InterViews 15 June 1987 Box(3I)
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