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Full Discussion: The 500 Mile Email
The Lounge War Stories The 500 Mile Email Post 302895827 by Corona688 on Wednesday 2nd of April 2014 03:20:12 PM
Old 04-02-2014
I can see how they got there; "we can send email to some places but not others, plot that out". A technician might have made a chart or graph but they gave the problem to a geostatician, who naturally made a map.
 

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JZIP(6) 						 John's Z-code Interpreter Program						   JZIP(6)

NAME
jzip - execute Infocom v1-5 and Inform v1-5 & v8 game files SYNOPSIS
jzip [ options ] z-file-name DESCRIPTION
jzip invokes the Z-code Interpreter. REQUIREMENTS
jzip will run under most (if not all) flavors of Unix, including AIX, Solaris, SunOS, HP/UX, Linux, Free/NetBSD, IRIX, NeXT Mach, DEC OSF/1, and others. EDITING
JZip now supports arrowkey editing in UNIX. Up/Down selects the previous / next command in history Left/Right moves the cursor over the line. Backspace deletes Typing inserts under the cursor OPTIONS
-l n lines in display -c n columns in display -r n text right margin (default = 1) -t n text top margin (default = 0) -v display version information -m monochrome mode -y set Tandy bit -s n zmachine strict level, from 0 (none), 1 (report once, recommended) to 3. ENVIRONMENT
jzip looks for the environment variable INFOCOM_PATH and will use the path found there to look for the story file specified on the command line if the story file cannot be found in the current directory. CREDITS
jzip is written and maintained by John Holder (j-holder@home.com), based on the ZIP v2.0 sources by Mark Howell and Olaf 'Olsen' Barthel. AVAILABILITY
The most recent version of jzip can be downloaded from one of: http://www.jzip.sourceforge.net/ ftp://ifarchive.org/infocom/interpreters/zip/ FILES
/usr/games/jzip The Z-Code Interpreter Program /usr/lib/games/zfiles Recommended location for Zcode files RELATED USENET NEWSGROUPS
Interactive Fiction (IF) authors should check out rec.arts.int-fiction, and IF players should check out rec.games.int-fiction. 2.1 JZIP(6)
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