04-01-2014
thx, question remains: "i want to ask how to debug what this IP does?"
10 More Discussions You Might Find Interesting
1. UNIX for Advanced & Expert Users
In my organization in order for anyone to go to any Unix server they have to go through "SERVER A" and login as themselves.
Then people are free to go enywhere they please.
For example:
SERVER A, loggs in as himself
telnets to SERVER B, loggs in as guest
telnets to SERVER C, loggs in as... (8 Replies)
Discussion started by: jraitsev
8 Replies
2. UNIX for Dummies Questions & Answers
Can someone please explain the difference between a connection and a thread. Any explanation will help!
Thanks (3 Replies)
Discussion started by: suntan
3 Replies
3. UNIX for Dummies Questions & Answers
Hello there, just a quick question.....Can someone please explain the concept that enables you to establish a connection using the same userId
Thanx (1 Reply)
Discussion started by: BigTool4u2
1 Replies
4. UNIX for Dummies Questions & Answers
Say, for instance, that you are running a website. You are playing around, using netstat, etc. You notice all the people whom are connected to the site. You then wonder if there is a way to kill one or more of these connections. However, they are not PIDs so could you use the kill command? I was... (1 Reply)
Discussion started by: Phobos
1 Replies
5. HP-UX
Hello All,
I have 2 qries about X connections on HP-UX :
1.How/where to determine whether "X connections" to the server are controlled.
2. How/where to determine whether "X11 connection" are tunnelled via ssh.
3. How/where to determine the "Time in minutes before unattended X terminals... (0 Replies)
Discussion started by: abhayh
0 Replies
6. SCO
Hi There
Is there a maximum number of concurrent incoming uucp connections to a server?
SCO Openserver 5.07
Is there a parameter in some config file where this can be changed?
Thanx (5 Replies)
Discussion started by: wjace
5 Replies
7. Red Hat
Hi,
I am running JBOSS 6 ona RHEL5 server put it continuously crashes due to the number of CLOSE_WAIT connections on port 8080.
How can I kill the several hundred CLOSE_WAIT connections without killing the actual live "LISTENING" connection?
R,
D. (2 Replies)
Discussion started by: Duffs22
2 Replies
8. AIX
I am using AIX 5.3, its a application server, i am giving the support of OS & Hardware only, now i want to check how many connections are connected to my server, means how many people using my server.:confused: (4 Replies)
Discussion started by: reply.ravi
4 Replies
9. Solaris
Hi All!
Please help me with this situation:
I have 3 servers configured with the following network 10.100.48.xx and I have configured on the passwordless connection, and it is working fine.
Now the app vendor ask me to configure a 2nd IP address on each of the 3 servers with a different IP... (4 Replies)
Discussion started by: fretagi
4 Replies
10. UNIX for Advanced & Expert Users
I have a static IP 47.21.154.146 and two computers which I wish to talk to each other. The two IPs are 198.168.1.5 and 198.168.1.6.
How do I do it. For example ls from one computer to the other.
TIA (8 Replies)
Discussion started by: Meow613
8 Replies
LEARN ABOUT CENTOS
glpushdebuggroup
GLPUSHDEBUGGROUP(3G) OpenGL Manual GLPUSHDEBUGGROUP(3G)
NAME
glPushDebugGroup - push a named debug group into the command stream
C SPECIFICATION
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const char * message);
PARAMETERS
source
The source of the debug message.
id
The identifier of the message.
length
The length of the message to be sent to the debug output stream.
message
The a string containing the message to be sent to the debug output stream.
DESCRIPTION
glPushDebugGroup pushes a debug group described by the string message into the command stream. The value of id specifies the ID of messages
generated. The parameter length contains the number of characters in message. If length is negative, it is implied that message contains a
null terminated string. The message has the specified source and id, the typeGL_DEBUG_TYPE_PUSH_GROUP, and
severityGL_DEBUG_SEVERITY_NOTIFICATION. The GL will put a new debug group on top of the debug group stack which inherits the control of the
volume of debug output of the debug group previously residing on the top of the debug group stack. Because debug groups are strictly
hierarchical, any additional control of the debug output volume will only apply within the active debug group and the debug groups pushed
on top of the active debug group.
ERRORS
GL_INVALID_ENUM is generated if the value of source is neither GL_DEBUG_SOURCE_APPLICATION nor GL_DEBUG_SOURCE_THIRD_PARTY.
GL_INVALID_VALUE is generated if length is negative and the number of characters in message, excluding the null-terminator, is not less
than the value of GL_MAX_DEBUG_MESSAGE_LENGTH.
ASSOCIATED GETS
glGet() with argument GL_MAX_DEBUG_MESSAGE_LENGTH.
SEE ALSO
glPopDebugGroup(), glObjectLabel(), glObjectPtrLabel().
COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLPUSHDEBUGGROUP(3G)