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Top Forums Shell Programming and Scripting Color encoding on the disk space script Post 302894072 by Chubler_XL on Monday 24th of March 2014 12:24:11 AM
Old 03-24-2014
Firstly collect the required HTML for your tables on each server like this:

Code:
df -g | awk 'NR>1&&($4+0)>70' | awk '
  BEGIN {print "<table border=\"1\" cellpadding=\"4\" style=\"border-collapse: collapse\">"}
  NR>1{
    print "<tr>"
    for( i = 1; i <= NF; i++ ) {
      printf "%s", "<td"
      if (i==4&&$i+0>80) printf " bgcolor=#FF3366"
      else if (i==4&&$i+0>70) printf " bgcolor=#FF6633"
      print ">" $i "</td>"
    }
    print "</tr>"
  }
  END { print "</table>" }' > server1.html

The join them up for your email, with a empty paragraph between each like something like this:

Code:
(
printf "To: hari1189@gmail.com\n"
printf "Subject:Disk Space Report\n"
printf "Content-Type: text/html\n"
printf "Content-Disposition: inline\n\n"
printf "<html>\n<body>\n"
cat server1.html
printf "<p></p>\n"
cat server2.html
printf "<p></p>\n"
cat server3.html
...
cat serverN.html
printf "<p></p>\n"
printf "</body>\n</html>\n" ) | sendmail -t

This User Gave Thanks to Chubler_XL For This Post:
 

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen- Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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