Sponsored Content
Full Discussion: Botnet Victims Map
Top Forums Web Development Botnet Victims Map Post 302893662 by Corona688 on Thursday 20th of March 2014 12:31:34 PM
Old 03-20-2014
Google Maps refuses to even show me that big a map unless I pay money. Smilie
 

6 More Discussions You Might Find Interesting

1. UNIX for Dummies Questions & Answers

Unix map?

There is a "Map"? of Unix and all its varients somewhere on the net. I used to have the link , but can't find it now. Anyone out there have a clue???? A good magician never reveals his secret; the unbelievable trick becomes simple and obvious once it is explained. So too with... (3 Replies)
Discussion started by: Bodhi
3 Replies

2. UNIX for Advanced & Expert Users

map comparsion

Hi all I have to compare maps/files on two seperate boxes and the output must be as following: 1)list the maps/file on box1 2)list the maps/file on box2 3)List maps in both the environments a) which are same b)which are different pls any ideas are appreciated thnks (2 Replies)
Discussion started by: bkan77
2 Replies

3. Programming

STL map

Hi there, I am using the STL map and I print the map using: map <string, float> ngram_token_index ; map <string, float>::iterator map_iter ; //read the map ... // print the map for ( map_iter = ngram_token_index.begin() ; map_iter != ngram_token_index.end() ; map_iter++ ) cout << ... (2 Replies)
Discussion started by: superuser84
2 Replies

4. HP-UX

Vi map command

Hi, I'm trying to map a vi editor key to some commands. I'm using HP-UX 11.11. the command looks like map ~cmnt o * Suman Satpathy : <Esc> :r! date "\%d\%m\%y" <Esc> j$J basically my idea is to map a shortcut for my commentlines. but when I run the shortcut it inserts the line as below *... (1 Reply)
Discussion started by: sumansatpathy
1 Replies

5. Web Development

Botnet Map from $_SERVER[HTTP_REFERER]

4000 node Botnet derived from PHP superglobal $_SERVER mapped with Google Maps Engine. https://www.unix.com/members/1-albums112-picture640.png total ips 54945 unique ips 4000 unique countries 64 (2 Replies)
Discussion started by: Neo
2 Replies

6. Cybersecurity

DSL Modem 192.168.a.b botnet member me?

I need a hint or a clue. Some four weeks or even more I try to change the password for my wifi access of the DSL Router without success. I access 192.168.x.x and filling in username as well as the password I am stuck. Literally nothing happens and the support line tells me that this is not... (2 Replies)
Discussion started by: 1in10
2 Replies
GLPIXELMAP(3G)															    GLPIXELMAP(3G)

NAME
glPixelMapfv, glPixelMapuiv, glPixelMapusv - set up pixel transfer maps C SPECIFICATION
void glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ) void glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values ) void glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values ) PARAMETERS
map Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. mapsize Specifies the size of the map being defined. values Specifies an array of mapsize values. DESCRIPTION
glPixelMap sets up translation tables, or maps, used by glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, and glTexSubImage3D. Additionally, if the GL_ARB_imaging subset is supported, the routines glColorTable, glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D, glHistogram, glMinmax, and glSeparableFilter2D. Use of these maps is described completely in the glPixelTransfer reference page, and partly in the reference pages for the pixel and texture image commands. Only the specification of the maps is described in this reference page. map is a symbolic map name, indicating one of ten maps to set. mapsize specifies the number of entries in the map, and values is a pointer to an array of mapsize map values. The ten maps are as follows: GL_PIXEL_MAP_I_TO_I Maps color indices to color indices. GL_PIXEL_MAP_S_TO_S Maps stencil indices to stencil indices. GL_PIXEL_MAP_I_TO_R Maps color indices to red components. GL_PIXEL_MAP_I_TO_G Maps color indices to green components. GL_PIXEL_MAP_I_TO_B Maps color indices to blue components. GL_PIXEL_MAP_I_TO_A Maps color indices to alpha components. GL_PIXEL_MAP_R_TO_R Maps red components to red components. GL_PIXEL_MAP_G_TO_G Maps green components to green components. GL_PIXEL_MAP_B_TO_B Maps blue components to blue components. GL_PIXEL_MAP_A_TO_A Maps alpha components to alpha components. The entries in a map can be specified as single-precision floating-point numbers, unsigned short integers, or unsigned long integers. Maps that store color component values (all but GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S) retain their values in floating-point , with unspecified mantissa and exponent sizes. Floating-point values specified by glPixelMapfv are converted directly to the internal floating- point of these maps, then clamped to the range [0,1]. Unsigned integer values specified by glPixelMapusv and glPixelMapuiv are converted linearly such that the largest representable integer maps to 1.0, and 0 maps to 0.0. Maps that store indices, GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S, retain their values in fixed-point , with an unspecified number of bits to the right of the binary point. Floating-point values specified by glPixelMapfv are converted directly to the internal fixed-point of these maps. Unsigned integer values specified by glPixelMapusv and glPixelMapuiv specify integer values, with all 0's to the right of the binary point. The following table shows the initial sizes and values for each of the maps. Maps that are indexed by either color or stencil indices must have mapsize = 2n for some n or the results are undefined. The maximum allowable size for each map depends on the implementation and can be determined by calling glGet with argument GL_MAX_PIXEL_MAP_TABLE. The single maximum applies to all maps; it is at least 32. ------------------------------------------------------------------------------------- map Lookup Index Lookup Value Initial Size Initial Value ------------------------------------------------------------------------------------- GL_PIXEL_MAP_I_TO_I color index color index 1 0 GL_PIXEL_MAP_S_TO_S stencil index stencil index 1 0 GL_PIXEL_MAP_I_TO_R color index R 1 0 GL_PIXEL_MAP_I_TO_G color index G 1 0 GL_PIXEL_MAP_I_TO_B color index B 1 0 GL_PIXEL_MAP_I_TO_A color index A 1 0 GL_PIXEL_MAP_R_TO_R R R 1 0 GL_PIXEL_MAP_G_TO_G G G 1 0 GL_PIXEL_MAP_B_TO_B B B 1 0 GL_PIXEL_MAP_A_TO_A A A 1 0 ------------------------------------------------------------------------------------- ERRORS
GL_INVALID_ENUM is generated if map is not an accepted value. GL_INVALID_VALUE is generated if mapsize is less than one or larger than GL_MAX_PIXEL_MAP_TABLE. GL_INVALID_VALUE is generated if map is GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, or GL_PIXEL_MAP_I_TO_A, and mapsize is not a power of two. GL_INVALID_OPERATION is generated if glPixelMap is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGetPixelMap glGet with argument GL_PIXEL_MAP_I_TO_I_SIZE glGet with argument GL_PIXEL_MAP_S_TO_S_SIZE glGet with argument GL_PIXEL_MAP_I_TO_R_SIZE glGet with argument GL_PIXEL_MAP_I_TO_G_SIZE glGet with argument GL_PIXEL_MAP_I_TO_B_SIZE glGet with argument GL_PIXEL_MAP_I_TO_A_SIZE glGet with argument GL_PIXEL_MAP_R_TO_R_SIZE glGet with argument GL_PIXEL_MAP_G_TO_G_SIZE glGet with argument GL_PIXEL_MAP_B_TO_B_SIZE glGet with argument GL_PIXEL_MAP_A_TO_A_SIZE glGet with argument GL_MAX_PIXEL_MAP_TABLE SEE ALSO
glColorTable(3G), glColorSubTable(3G), glConvolutionFilter1D(3G), glConvolutionFilter2D(3G), glCopyPixels(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glCopyTexSubImage1D(3G), glCopyTexSubImage2D(3G), glDrawPixels(3G), glHistogram(3G), glMinmax(3G), glPixelStore(3G), glPixelTransfer(3G), glReadPixels(3G), glSeparableFilter2D(3G), glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G), glTexSubImage1D(3G), glTexSubImage2D(3G), glTexSubImage3D(3G) GLPIXELMAP(3G)
All times are GMT -4. The time now is 02:51 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy