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Full Discussion: Named pipe hanging?
Top Forums UNIX for Dummies Questions & Answers Named pipe hanging? Post 302893536 by shamrock on Wednesday 19th of March 2014 04:00:45 PM
Old 03-19-2014
Are you trying to create a dual pipeline...if so you cant displace the tee command...
 

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GLACTIVESHADERPROGRA(3G)					   OpenGL Manual					  GLACTIVESHADERPROGRA(3G)

NAME
glActiveShaderProgram - set the active program object for a program pipeline object C SPECIFICATION
void glActiveShaderProgram(GLuint pipeline, GLuint program); PARAMETERS
pipeline Specifies the program pipeline object to set the active program object for. program Specifies the program object to set as the active program pipeline object pipeline. DESCRIPTION
glActiveShaderProgram sets the linked program named by program to be the active program for the program pipeline object pipeline. The active program in the active program pipeline object is the target of calls to glUniform() when no program has been made current through a call to glUseProgram(). ERRORS
GL_INVALID_OPERATION is generated if pipeline is not a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). GL_INVALID_OPERATION is generated if program refers to a program object that has not been successfully linked. SEE ALSO
glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline(), glUseProgram(), glUniform() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLACTIVESHADERPROGRA(3G)
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