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Top Forums UNIX for Advanced & Expert Users How to identify particular section using sed? Post 302892251 by Scrutinizer on Tuesday 11th of March 2014 05:53:10 PM
Old 03-11-2014
T + 119 arbitrary characters = 120. The curly braces with the back slash ( \{ and \} are interval expressions, they repeat the part before it. So .\{119\} means 119 consecutive arbitrary characters.. and \{8\} means 8 spaces.

Last edited by Scrutinizer; 03-12-2014 at 09:50 PM..
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glutStrokeCharacter(3GLUT)					       GLUT						glutStrokeCharacter(3GLUT)

NAME
glutStrokeCharacter - renders a stroke character using OpenGL. SYNTAX
void glutStrokeCharacter(void *font, int character); ARGUMENTS
font Stroke font to use. character Character to render (not confined to 8 bits). DESCRIPTION
Without using any display lists, glutStrokeCharacter renders the character in the named stroke font. The available fonts are: GLUT_STROKE_ROMAN A proportionally spaced Roman Simplex font for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units. GLUT_STROKE_MONO_ROMAN A mono-spaced spaced Roman Simplex font (same characters as GLUT_STROKE_ROMAN) for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units. Each character is 104.76 units wide. Rendering a nonexistent character has no effect. A glTranslatef is used to translate the current model view matrix to advance the width of the character. EXAMPLE
Here is a routine that shows how to render a string of ASCII text with glutStrokeCharacter: void output(GLfloat x, GLfloat y, char *text) { char *p; glPushMatrix(); glTranslatef(x, y, 0); for (p = text; *p; p++) glutStrokeCharacter(GLUT_STROKE_ROMAN, *p); glPopMatrix(); } If you want to draw stroke font text using wide, antialiased lines, use: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glLineWidth(2.0); output(200, 225, "This is antialiased."); SEE ALSO
glutBitmapCharacter, glutStrokeWidth AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutStrokeCharacter(3GLUT)
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