03-11-2014
Just the filesystem - the LV size is increased automatically. You might have a test box where you can try it out yourself. And use code tags.
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1. AIX
explain about logical volume and filesystem
thanks for your replay (1 Reply)
Discussion started by: chomca
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Hello,
I have logical volume group of 50GB, in which I have 2 logical volumes, LogVol01 and LogVol02, both are of 10GB.
If I extend LogVol01 further by 10GB, then it keeps the extended copy after logical volume 2. I want to know where it keeps this information
Regards
Himanshu (3 Replies)
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Does anyone have any simple methods for moving a current logical volume from one volume group to another? I do not wish to move the data from one physical volume to another. Basically, I want to "relink" the logical volume to exist in a different volume group. Any ideas? (2 Replies)
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Hi!
Can anyone help me on how I can do a basic check on the Unix filesystems / physical volumes and logical volumes?
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Hello,
I am a french computer technician, and i speak English just a little.
On Aix 5.3, I encounter a name conflict logical volume on two volume group.
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6. UNIX for Dummies Questions & Answers
I am running HP-UX 11.31 ia64. The /usr filesystem shows 7 GB as the size, but the logical volume that is mounted there shows 13 GB. Is there a way to get the entire 13 GB to show up and why did this happen in the first place? (11 Replies)
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Hi,
I am new to unix. I am working on Red Hat Linux and side by side on AIX also. After reading the concepts of Storage, I am now really confused regarding the terminologies
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Hello everyone,
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Hello Guys,
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Hello guys,
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LEARN ABOUT SUSE
glscissor
GLSCISSOR(3G) GLSCISSOR(3G)
NAME
glScissor - define the scissor box
C SPECIFICATION
void glScissor( GLint x,
GLint y,
GLsizei width,
GLsizei height )
PARAMETERS
x, y Specify the lower left corner of the scissor box. Initially (0, 0).
width, height
Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the
dimensions of that window.
DESCRIPTION
glScissor defines a rectangle, called the scissor box, in window coordinates. The first two arguments, x and y, specify the lower left
corner of the box. width and height specify the width and height of the box.
To enable and disable the scissor test, call glEnable and glDisable with argument GL_SCISSOR_TEST. The test is initially disabled. While
the test is enabled, only pixels that lie within the scissor box can be modified by drawing commands. Window coordinates have integer val-
ues at the shared corners of frame buffer pixels. glScissor(0,0,1,1) allows modification of only the lower left pixel in the window, and
glScissor(0,0,0,0) doesn't allow modification of any pixels in the window.
When the scissor test is disabled, it is as though the scissor box includes the entire window.
ERRORS
GL_INVALID_VALUE is generated if either width or height is negative.
GL_INVALID_OPERATION is generated if glScissor is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_SCISSOR_BOX
glIsEnabled with argument GL_SCISSOR_TEST
SEE ALSO
glEnable(3G), glViewport(3G)
GLSCISSOR(3G)