I did search the posts for info on this and while there were some in the ballpark, none addressed this specifically. (also I tried to post this once it said I was logged out, so hopefully I'm not sending a duplicate here).
I have a set of files (250 +/-) where I need to delete the first "$x"... (4 Replies)
Need a Help with paste 2 files since the output is not what i want ie: i have 2 files
pwd
/home/pavargaz/alejo/scan01/nokia/2006/abril/bavaria/chu0
$ cat filechu
chu0
dia Cantidad
01 257
02 262
03 260
04 58
$pwd
... (3 Replies)
Hello all,
I have two files:
file1:
data1 data2 data3
data4 data5 data6
data7 data8 data9
file2:
reference
I need to paste both files with the following output:
data1 data2 data3 reference
data4 data5 data6 reference
data7 data8 data9 reference
I tried using the paste... (3 Replies)
Hi everybody:
I tried to paste several files which have the same pattern name file like this:
down_s1.dat, down_s2.dat, down_s3.dat, down_s4.dat ... down_s10.dat
So I have tried to do it as:
paste down_s.dat > final.dat
But it does not work correctly.
Any suggestion. Thanks in... (1 Reply)
Hi,
1. How can I get around the issue with pasting more than 12 files together?
2. paste file1 file2 > file3........how can I do this with awk??
Thanks! (14 Replies)
Dear All,
I have thousands of files (consists of one column each) and i need to paste all the columns in a single file as follows:
I have files - file1, file2, file3, .......file2000.
I need to paste all the files in a single file of separate columns as shown below:
file1 file2 file3 ... (3 Replies)
Hi all,
Sorry if someone has answered something like this already, but I have a problem. I am not brilliant with "awk" but think it should be the command to use to get what I am after.
I have 2 files:
job-file (several hundred lines like):
1018003,LONG MU WAN,1113S
1018004,LONG MU... (4 Replies)
file1.txt
file2.txt
file3.txt
desired output is
each file is in the same directory, hasthe same number of columns but different rows. i want to be able to paste them into one file.
thanks! (5 Replies)
Hi all,
I am trying to paste thousands of files together into a matrix. Each file has only 1 column and all the files have the same number of rows (~27k rows). I tried
paste * > output as well as some other for loops
but the output only contains the columns from the 1st and last files. The... (8 Replies)
Discussion started by: notimenocall
8 Replies
LEARN ABOUT CENTOS
glbindfragdatalocationindexed
GLBINDFRAGDATALOCATI(3G) OpenGL Manual GLBINDFRAGDATALOCATI(3G)NAME
glBindFragDataLocationIndexed - bind a user-defined varying out variable to a fragment shader color number and index
C SPECIFICATION
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const char *name);
PARAMETERS
program
The name of the program containing varying out variable whose binding to modify
colorNumber
The color number to bind the user-defined varying out variable to
index
The index of the color input to bind the user-defined varying out variable to
name
The name of the user-defined varying out variable whose binding to modify
DESCRIPTION
glBindFragDataLocationIndexed specifies that the varying out variable name in program should be bound to fragment color colorNumber when
the program is next linked. index may be zero or one to specify that the color be used as either the first or second color input to the
blend equation, respectively.
The bindings specified by glBindFragDataLocationIndexed have no effect until program is next linked. Bindings may be specified at any time
after program has been created. Specifically, they may be specified before shader objects are attached to the program. Therefore, any name
may be specified in name, including a name that is never used as a varying out variable in any fragment shader object. Names beginning with
gl_ are reserved by the GL.
If name was bound previously, its assigned binding is replaced with colorNumber and index. name must be a null-terminated string. index
must be less than or equal to one, and colorNumber must be less than the value of GL_MAX_DRAW_BUFFERS if index is zero, and less than the
value of GL_MAX_DUAL_SOURCE_DRAW_BUFFERS if index is greater than or equal to one.
In addition to the errors generated by glBindFragDataLocationIndexed, the program program will fail to link if:
o The number of active outputs is greater than the value GL_MAX_DRAW_BUFFERS.
o More than one varying out variable is bound to the same color number.
NOTES
Varying out varyings may have locations assigned explicitly in the shader text using a location layout qualifier. If a shader statically
assigns a location to a varying out variable in the shader text, that location is used and any location assigned with
glBindFragDataLocation is ignored.
ERRORS
GL_INVALID_VALUE is generated if colorNumber is greater than or equal to GL_MAX_DRAW_BUFFERS.
GL_INVALID_VALUE is generated if colorNumber is greater than or equal to GL_MAX_DUAL_SOURCE_DRAW_BUFERS and index is greater than or equal
to one.
GL_INVALID_VALUE is generated if index is greater than one.
GL_INVALID_OPERATION is generated if name starts with the reserved gl_ prefix.
GL_INVALID_OPERATION is generated if program is not the name of a program object.
ASSOCIATED GETS
glGetFragDataLocation() with a valid program object and the the name of a user-defined varying out variable
glGetFragDataIndex() with a valid program object and the the name of a user-defined varying out variable
SEE ALSO
glCreateProgram(), glLinkProgram()glGetFragDataLocation(), glGetFragDataIndex()glBindFragDataLocation()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLBINDFRAGDATALOCATI(3G)