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Top Forums Web Development Your suggestion on Forum software installation Post 302889699 by Neo on Sunday 23rd of February 2014 07:51:54 AM
Old 02-23-2014
A forum is less about hardware or software and is more about building a community. Having said that:

Linux is fine (LAMP). The details are not so important without any usage stats, and since you have no users, worrying about CPUs, etc. is really not important. It's easy to move from one server to another.

The forum software should be supported by a large, activity community and have an extensible system (plugins, etc.). We went with vBulletin many years ago, but I don't recommend it now because I newer versions are far too "bloated" and I don't think you should start with some older, unsupported legacy version.

Having said that, I still like our vB 3.8 system and would not change our forum to another software, because we have many years developing code and plugins for it.

So, whatever you should, you should choose some modern LAMP forum software you like that has a large community of users and plugin developers; and has a fully open extensible system you can modify, install plugins / add-ons, and easily write your own code extensions as required.
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Module::Starter::Plugin(3pm)				User Contributed Perl Documentation			      Module::Starter::Plugin(3pm)

NAME
Module::Starter::Plugin -- how Module::Starter plugins work DESCRIPTION
This document is a guide to writing plugins for Module::Starter. Currently, as is evident, it isn't very comprehensive. It should provide enough information for writing effective plugins, though. After all, Module::Starter's guts are nice and simple. "Module::Starter->import" Module::Starter provides an import method, the arguments to which are plugins, in the order in which they should be loaded. If no plugins are given, Module::Starter::Simple (and only Module::Starter::Simple) is loaded. By default, the given modules are required and arranged in an is-a chain. That is, Module::Starter subclasses the last plugin given, which subclasses the second-to-last, up to the first plugin given, which is the base class. If a plugin provides a "load_plugins" method, however, the remaining plugins to be loaded are passed to that method, which is responsible for loading the rest of the plugins. This architecture suggests two kinds of plugins: engine plugins An engine is a plugin that stands alone, implementing the public "create_distro" method and all the functionality required to carry out that implementation. The only engine included with Module::Starter is Module::Starter::Simple, and I'm not sure any more will be seen in the wild any time soon. plain old plugins Other plugins are designed to subclass an engine and alter its behavior, just as a normal subclass alters its parent class's. These plugins may add features to Module::Starter engines, or may just provide general APIs for other plugins to exploit (like Module::Starter::Plugin::Template.) The template plugin is a simple example of a plugin that alters an engine to accept further plugins. Other plugins like template will probably be written in the near future, and plugins that exploit the API provided by Module::Starter::Plugin::Template will be available on the CPAN. AUTHOR
Ricardo SIGNES "<rjbs at cpan.org>" COPYRIGHT
Copyright 2005, Ricardo SIGNES. All Rights Reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. perl v5.12.4 2010-05-28 Module::Starter::Plugin(3pm)
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