When I run the code you showed us in message #8 in this thread, the output I get is:
Code:
24 bytes allocated at 0x10a000890 for linked list element
7 bytes allocated at 0x10a0008b0 for name Angola
24 bytes allocated at 0x10a0008c0 for linked list element
10 bytes allocated at 0x10a0008e0 for name Bangalore
24 bytes allocated at 0x10a0008f0 for linked list element
6 bytes allocated at 0x10a000910 for name Cairo
24 bytes allocated at 0x10a000920 for linked list element
7 bytes allocated at 0x10a000940 for name Dallas
24 bytes allocated at 0x10a000950 for linked list element
9 bytes allocated at 0x10a000970 for name Edmonton
24 bytes allocated at 0x10a000980 for linked list element
6 bytes allocated at 0x10a0009a0 for name Fargo
24 bytes allocated at 0x10a0009b0 for linked list element
8 bytes allocated at 0x10a0009d0 for name Georgia
24 bytes allocated at 0x10a0009e0 for linked list element
8 bytes allocated at 0x10a000a00 for name Halifax
24 bytes allocated at 0x10a000a10 for linked list element
13 bytes allocated at 0x10a000a30 for name Indianapolis
24 bytes allocated at 0x10a000a40 for linked list element
8 bytes allocated at 0x10a000a60 for name Jamaica
End-of-file found on input.
Printing list element located at 0x10a000890:
roll_num: 10001 name: Angola
roll_num: 10002 name: Bangalore
roll_num: 10003 name: Cairo
roll_num: 10004 name: Dallas
roll_num: 10005 name: Edmonton
roll_num: 10006 name: Fargo
roll_num: 10007 name: Georgia
roll_num: 10008 name: Halifax
roll_num: 10009 name: Indianapolis
roll_num: 10010 name: Jamaica
As you can see, this is considerably different from the output you said you got from this code in message #6 in this thread. But, most importantly the roll_num values shown while walking the linked list match the values found in your input file. I'm not doing anything with atoi(), calloc(), exit(), fclose(), ferror(), fgets(), fopen(), fprintf(), free(), malloc(), printf(), strlen(), or strncpy() that should behave differently on OS X than it should on any Linux distribution. I can't see how you would get the values for roll_num that you showed us in message #6 in this thread from the code you posted in message #8 in this thread.
Last edited by Don Cragun; 02-10-2014 at 08:28 PM..
Reason: Remove duplicated text from cut & paste error.
This User Gave Thanks to Don Cragun For This Post:
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