01-20-2014
The problem client cant access other files that we also know 100% work on the other machines, the same thing happens after the command is issued: "Can't build data connection"
So, we know it can connect to the UNIX and log into the FTP but it has a problem accessing the files within that user login, could this be a permissions issue? I have no idea how the permissions would change (the user certainly wouldn't have a clue how to even access UNIX never mind change permissions). v strange.
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ls
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LEARN ABOUT MOJAVE
mpsstate.h
MPSState.h(3) MetalPerformanceShaders.framework MPSState.h(3)
NAME
MPSState.h
SYNOPSIS
#import <MPSCore/MPSCoreTypes.h>
Classes
class MPSStateResourceList
struct MPSStateTextureInfo
class MPSState
Typedefs
typedef struct MPSStateTextureInfo MPSStateTextureInfo
typedef enum MPSStateResourceType MPSStateResourceType
typedef NSArray< MPSState * > MPSStateBatch
Enumerations
enum MPSStateResourceType { MPSStateResourceTypeNone, MPSStateResourceTypeBuffer, MPSStateResourceTypeTexture }
Functions
NSUInteger MPSStateBatchIncrementReadCount (MPSStateBatch *__nullable batch, NSInteger amount) ''
NSUInteger void MPSStateBatchSynchronize (MPSStateBatch *__nonnull batch, __nonnull id< MTLCommandBuffer > cmdBuf) ''
Typedef Documentation
typedef NSArray<MPSState*> MPSStateBatch
typedef enum MPSStateResourceType
MPSStateResourceType"
typedef struct MPSStateTextureInfo MPSStateTextureInfo
Enumeration Type Documentation
enum MPSStateResourceType
Enumerator
MPSStateResourceTypeNone
MPSStateResourceTypeBuffer
MPSStateResourceTypeTexture
Function Documentation
NSUInteger MPSStateBatchIncrementReadCount (MPSStateBatch *__nullable batch, NSInteger amount)
raise or lower the readcount of a batch by a set amount In some circumstances, a MPSState may appear in a MPSStateBatch multiple times.
This is particularly common when the MPSState serves as an accumulator across the entire batch, such as when accumulating gradients for
convolution weight update or batch statistics for batch normalization. A naive function would then end up incrementing the state multiple
times, probably leading to an error.
MPSStateBatchIncrementReadCount() will efficiently increment the readCounts of each object in the batch only once, avoiding this problem.
Parameters:
batch The MPSStateBatch to increment
amount The value to add to the read count for each unique state in the batch
Returns:
The number of different objects in the batch
NSUInteger void MPSStateBatchSynchronize (MPSStateBatch *__nonnull batch, __nonnull id< MTLCommandBuffer > cmdBuf)
Call [MTLBlitEncoder synchronizeResource:] on unique resources
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.
Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSState.h(3)