Hi,
I have a problem with a simple script I am trying to write. I want a user to type grep, sed commands that are then stored in variables. Those variables are stored in a function, and the function is then called to execute the commands. The idea is that the user does it step by step.
... (4 Replies)
I have a current code working(named subst1) having a user be able to type this line to substitute words using the sed command:
subst1 old-pattern new-pattern filename
Here is my shell script:
#!/bin/bash
# subst1
ARGS=3
E_BADARGS=65
if
then
echo "Usage: `basename $0`... (1 Reply)
Hey everybody
I need some help on how to order the data in file such as a file have first name last name and city and i would like to order them to in the same order by using sed
thanks alot for your time (6 Replies)
Hi i have a problem how to put som lines on top or in the bottom of the text with sed.
problem is that i am reading from stdin and when i have som lines starting with ++, i have to put some characters on the top of the lines starting with that ++
example of input
oooo
++abcd
++befg... (1 Reply)
Hi folks, maybe somebody here can help me.
I have 2 files. File A and File B. File A contains URLs leading to files on the Internet, with one URL per line; The format of the URLs on each line in File A is .
File B contains only the filenames from each line in File A; One filename per line.
... (11 Replies)
Hi all,
I have files with the following names;
afgcxa.pem4jan.rain.nc
afgcxa.pem4feb.rain.nc
afgcxa.pem4mar.rain.nc
afgcxa.pem4apr.rain.nc
I want to rename them to
afgcxa.pem4-01.jan.rain.nc
afgcxa.pem4-02.feb.rain.nc
afgcxa.pem4-03.mar.rain.nc ... (5 Replies)
Hi,
i want to replace sub text which is in the middle of long text.
let me be more clear with an example.
Here is the actual text in the xml file
<module-option name="principalDNSuffix">,cn=Users,dc=X,dc=Y</module-option>
Now, in the above text, i want to replace all the content lying... (3 Replies)
Generate a ddl file, we have a flat file which contains many commands like REM, CREATE table, TRuncate etc
This script should copy only create table statements to the ddl file.
Create stmts can be in a single or multiple lines.
ex:- INPUT FILE
create table tbl1
(fld1,... (5 Replies)
Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
One problem with the use of sed in simple text substitutions is that sed will intepret some characters as... (1 Reply)
Hi Guys,
I have a xml file as below where I need to find the particular XML tag(<dpath>) and delete the content of it.
<?xml version="1.0" encoding="UTF-8"?>
<title>XML</title><head>Ram</head><ControlCenter><doStatus>1</doStatus></ControlCenter><exitlabel>Gzip... (7 Replies)
Discussion started by: Vinoth Kumar G
7 Replies
LEARN ABOUT SUSE
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat - Stores surface format information
STRUCTURE DEFINITION
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)