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Full Discussion: Hyptop problems
Operating Systems Linux SuSE Hyptop problems Post 302871631 by ghowells on Wednesday 6th of November 2013 01:05:34 PM
Old 11-06-2013
Linux Hyptop problems

Greetings all,

I'm having a very specific problem with the s390-tools util "hyptop" following a z/VM upgrade (6.1 to 6.2) on my SLES11 SP3 terminal server guests.

The problem is that on my two terminal servers in my production LPARs hyptop is only showing information for the guest upon which it is running. The configuration, including the user directories for each guest, remain unchanged. Here are the problem solving steps I've already gone through:-

  • Verified dbugfs is mounted
  • Checked guest privilege class includes priv class b (it's BGL, same as terminal servers that are working in my test LPARs)
  • Ensured af_iucv kernel module is loaded
  • Made sure that /sys/kernel/debug/s390_hypfs is present and my user has read access to diag_204 and diag_2fc
Any help with this would be most appreciated, I miss my hyptop in PROD and don't like using Velocity!
 

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ARITHMETIC(6)							   Games Manual 						     ARITHMETIC(6)

NAME
arithmetic - provide drill in number facts SYNOPSIS
/usr/games/arithmetic [ +-x/ ] [ range ] DESCRIPTION
Arithmetic types out simple arithmetic problems, and waits for an answer to be typed in. If the answer is correct, it types back "Right!", and a new problem. If the answer is wrong, it replies "What?", and waits for another answer. Every twenty problems, it publishes statis- tics on correctness and the time required to answer. To quit the program, type an interrupt (delete). The first optional argument determines the kind of problem to be generated; +-x/ respectively cause addition, subtraction, multiplication, and division problems to be generated. One or more characters can be given; if more than one is given, the different types of problems will be mixed in random order; default is +- Range is a decimal number; all addends, subtrahends, differences, multiplicands, divisors, and quotients will be less than or equal to the value of range. Default range is 10. At the start, all numbers less than or equal to range are equally likely to appear. If the respondent makes a mistake, the numbers in the problem which was missed become more likely to reappear. As a matter of educational philosophy, the program will not give correct answers, since the learner should, in principle, be able to calcu- late them. Thus the program is intended to provide drill for someone just past the first learning stage, not to teach number facts de novo. For almost all users, the relevant statistic should be time per problem, not percent correct. ARITHMETIC(6)
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