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Operating Systems OS X (Apple) Can a ios app be developed on a windows or ipad? Post 302867181 by verdepollo on Wednesday 23rd of October 2013 03:26:30 PM
Old 10-23-2013
Using the above method *might work* but you won't have access to many Cocoa tools; "Foundation" might somewhat work since it's based in OpenStep specification, but AppKit and CoreData will most likely fail.

You'll also be missing Interface Builder which is an XCode-only tool. Of course you can always create your xib's by hand (a lot of people actually do that -- RubyMotion folks for instance) but it requires deep understanding of the language.

You won't be able to use iOS simulator and neither a real device since those have to contain a signed certificate that Apple provides to you when you enroll in their Developer Program.

GCC has support for Objective-C but not Cocoa APIs (although it claims it has equivalent classes).

Lastly, you won't have access to one of the most useful tools Cocoa offers: ARC (Automatic Reference Counting) so you'll have to either manually deal with memory management (C style) or use the classic (and deprecated) garbage collector.
 

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macpack(Mono 1.0)														 macpack(Mono 1.0)

NAME
macpack - Macintosh OS X Packager for managed gui assemblies SYNOPSIS
macpack [options] assembly DESCRIPTION
macpack is a tool used to package managed assemblies (like System.Windows.Forms or Cocoa#) that require gui availability for deployment on Mac OS X. macpack will prepare a OS X compatible bundle from the provided assembly and resources. The bundle will include the specified assembly as well as any of the provided resources (specified with the -resource: switch). Developers can specify the kind of application to produce using the -mode: argument. This controls how the environment in the Mono class libraries is setup. OPTIONS
-a assembly This option tells macpack where the managed assembly that you want to bundle resides. This option is also used to point to the shell script to launch in the case of a X11/Gtk# application. This is the same as just passing the assembly as an argument. -m [winforms,x11,console,cocoa] or -mode:[winforms,x11,console,cocoa] A value indicating the kind of application: WinForms is a Winforms application running on Quartz; X11 is an application that requires the X11 server to run; console is a non-graphical application; cocoa is an application based on Cocoa# -n NAME or -appname:NAME This option specifies the application name of the emitted bundle. This is what you will see in Finder. -o DIRECTORY or -output:DIRECTORY This option specifies the path to output the generated Application. -r RESOURCE or -resource:RESOURCE This option can be specified multiple times. It will place a copy of each resource into the bundles resources directory. Alternatively, you can use a comma separated list of resources. AUTHOR
Geoff Norton WEB SITE
Visit: http://www.mono-project.com for details macpack(Mono 1.0)
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