09-12-2013
You could try wrapping your code in an infinite while loop and then when the answer is "No", use the redo function to return to the beginning of the loop.
10 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
Hi everyone,
Can someone possibly help me with this problem I am having please.
I wrote a Korn shell script to manipulate currency amounts in a way that a person could use this script to determine the minimum number of coins required to make a certain amount.
for example when entered on the... (2 Replies)
Discussion started by: bashirpopal
2 Replies
2. Solaris
Want to know if any, a command line parameter(s) of removing a user from multiple groups without using any ineractive application? (1 Reply)
Discussion started by: jquizon62
1 Replies
3. UNIX for Dummies Questions & Answers
I have a script like this--
#!/bin/ksh
echo "To pad a 0 before digits from 1-9"
for i in $*
do
echo $i | sed 's//'0'/g'
done
I run this script as
ksh name 1 2 23 34
The output should be
01 02 23 34
Help me in modifying this script.
Thanks
Namish (2 Replies)
Discussion started by: namishtiwari
2 Replies
4. Shell Programming and Scripting
Dear All,
The sqlplus 'Accept' command is not waiting for user input when I include the command within a shell script.
Note: The 'Accept' command is working fine if I execute it in a SQLPLUS Prompt.
Please fins the below sample script which i tried.
SCRIPT:
--------
#!... (4 Replies)
Discussion started by: little_wonder
4 Replies
5. Programming
Hi
I want to accept multiple lines input with spaces from User and i have a working code like this.
char sRes;
char sReq;
printf("Please enter request:");
scanf("%",sReq); /* Accept the input from user */
printf("\nPlease enter response:");
scanf("%",sRes);
but the... (4 Replies)
Discussion started by: AAKhan
4 Replies
6. Shell Programming and Scripting
Say I have a ksh program called test.ksh which has several defined arrays inside it such as array1,array2,array3...These arrays contain strings.
I also have a method in the program:
for x in $1
do
....(#do something)
done
So, when the user enteres: ./test.ksh array1, I want to... (3 Replies)
Discussion started by: mrskittles99
3 Replies
7. Shell Programming and Scripting
Hello
Does the unix korn shell provide a function to convert number entered in command line argument to text or Character so that in next step i will convert Chr to Hex (6 Replies)
Discussion started by: aadityapatel198
6 Replies
8. Programming
DELETED (2 Replies)
Discussion started by: ProgMan2015
2 Replies
9. Homework & Coursework Questions
Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
1) The script is executed in the Korn shell.
2) Name the shell script file is asg6s.
3) The asg6s file is... (7 Replies)
Discussion started by: ProgMan2015
7 Replies
10. Shell Programming and Scripting
I am looking for help in processing of those options: '-n' or '-p'
I understand what they do and how to use them.
But, I would like to use them with more than one file (and without any shell-loop; loading the 'perl' once.)
I did try it and -n works on 2 files.
Question is:
- is it possible to... (6 Replies)
Discussion started by: alex_5161
6 Replies
LEARN ABOUT DEBIAN
voice_set_playmode
voice_set_playmode(3alleg4) Allegro manual voice_set_playmode(3alleg4)
NAME
voice_set_playmode - Adjusts the loop status of the specified voice. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void voice_set_playmode(int voice, int playmode);
DESCRIPTION
Adjusts the loop status of the specified voice. This can be done while the voice is playing, so you can start a sample in looped mode (hav-
ing set the loop start and end positions to the appropriate values), and then clear the loop flag when you want to end the sound, which
will cause it to continue past the loop end, play the subsequent part of the sample, and finish in the normal way. The mode parameter is a
bitfield containing the following values:
PLAYMODE_PLAY
Plays the sample a single time. This is the default if you don't set the loop flag.
PLAYMODE_LOOP
Loops repeatedly through the sample, jumping back to the loop start position upon reaching the loop end.
PLAYMODE_FORWARD
Plays the sample from beginning to end. This is the default if you don't set the backward flag.
PLAYMODE_BACKWARD
Reverses the direction of the sample. If you combine this with the loop flag, the sample jumps to the loop end position upon reaching the
loop start (ie. you do not need to reverse the loop start and end values when you play the sample in reverse).
PLAYMODE_BIDIR
When used in combination with the loop flag, causes the sample to change direction each time it reaches one of the loop points, so it
alternates between playing forwards and in reverse.
SEE ALSO
Allegro version 4.4.2 voice_set_playmode(3alleg4)