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Full Discussion: basic math program 4 child
Top Forums Programming basic math program 4 child Post 30285 by perleo on Saturday 19th of October 2002 11:08:21 AM
Old 10-19-2002
basic math program 4 child

Iam writing a script for my sisters friends little brother

i want the program to say hello lets say his name is Joe and ask him how he is and he can write a reply back saying fine and then it replys "Iam happy you are (his response) today
and then it goes into a basic math where he can put in a number hit enter put in another number and then it tells him the awnser.

Its to work on a win 98 machine and in C or Perl if it has to be
 

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DEALER(6)							User Documentation							 DEALER(6)

NAME
dealer - bridge hand generator SYNOPSIS
dealer [-023ehuvmqV] [-p n] [-g n] [-s seed] [-l n] [inputfile] DESCRIPTION AND EXAMPLE
The program dealer can be used to generate hands for partnerships bidding training or for generating statistics that can be used to design conventions, or win postmortems. Running the program involves 3 steps. First, the user has to write an input file containing hand-descriptions and action. A very simple example would look something like: condition shape(north, any 4333 + any 4423) and hcp(north)>=19 action printall The first line specifies a condition for the north hand, in this case, a hand with 4333 or 4432 shape and at least 19 high card points. The second line tells the program to print the 4 hands. The program reads from standard input, so in principle, it is possible to enter the conditions directly into the program. Using a file is a lot more practical though, as it allows the user to re-use conditions and fine-tune the conditions. Then the program has to be run, it reads the file, looks at the various command line switches and then produces a number of hands. The output appears on the screen but can be re-directed to a file. Finally, the user has to look at output and analyze the produced hands. Alternatively, the output can be used for a playing program. OPTIONS
-e Exhaust mode (alpha version). -g number Maximum number of hands to generate (default is 1000000). -l number Instead of shuffling, deals are read from the file library.dat by M. Ginsberg (see [1]). When using this, the tricks() function is quite fast and bridge.exe from GIB is not used. [1] ftp://ftp.cirl.uoregon.edu/pub/users/ginsberg/bridge/ -m Shows a progress meter. -p number Maximum number of hands to produce (default is 40). -q Suppress PBN output (useful for testing, then switch it back on when generating the "final" sample). -s number Uses number as the seed for the random generator, running the program twice with the same seed will produce the same sequence of hands. -u Select uppercase for the symbols "AKQJT" (default is lowercase). -v Toggle verbose output, prints statistics at the end of the run (default is on). -V Emit a version-identification string and exit. -h Help, prints the syntax. -0 No swapping, each deal is generated normally (shuffling) (default). -2 2-way swapping, after each shuffle another deal is generated by permuting E and W, leaving N and S in place (NB: not fully compatible with predeal). -3 3-way swapping, after each shuffle another 5 deals are generated by permuting E, W, and S every which way, leaving N in place (NB: not fully compatible with predeal). BUGS
I would prefer if you did not use this program for generating hands for tournaments. I have not investigated the random number generation closely enough for me to be comfortable with that thought. SEE ALSO
/usr/share/doc/dealer/Manual, dealer.dpp(6), deal(6). AUTHORS
Hans van Staveren <sater@sater.home.cs.vu.nl> Henk Uijterwaal <henk@ripe.net> Manpage: Christoph Berg <cb@df7cb.de> COPYRIGHT AND LICENSE
This program is hereby put in the public domain. Do with it whatever you want, but I would like you not to redistribute it in modified form without mentioning the fact of modification. I will accept bug reports and modification requests, without any obligation of course, but fixing bugs someone else put in is beyond me. Dealer 2012-03-04 DEALER(6)
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